Ratskinner
Adventurer
I'm not sure it counts as a petty complaint or not...
I hate the fact that specialties & feats like Necromancer, Magic User, and maybe even Guardian restrict themselves to only a subset of classes. I feel it compromises the entire design by putting what are effectively subclasses into a different section of the game. If you have something that needs to modify only wizards and clerics...well then give wizards and clerics something akin to thieves' schemes. Clerics already have one: domains. I don't see why wizards shouldn't get a subclassing system as well.
I'm a little less upset by prerequisites like "Wisdom of 11 or greater", but honestly, I don't know why they are needed. If you want to be an "Initiate of the Faith" but have a Wisdom 9, why should I stop you? Maybe they could include some note that its suboptimal, to avoid it being labeled a "trap" option. Looking out for your future feat prerequisites at character creation was one of the things that made 3e such a drag. Especially when generating higher level characters.
That is not to say that I dislike the "flavor" or "story" part of having those specialties around. I love the idea of a character running around with his skeletal lackey. I just don't see why it has to be restricted to casters. (Or if it should be...why it isn't somehow in their descriptions.
I hate the fact that specialties & feats like Necromancer, Magic User, and maybe even Guardian restrict themselves to only a subset of classes. I feel it compromises the entire design by putting what are effectively subclasses into a different section of the game. If you have something that needs to modify only wizards and clerics...well then give wizards and clerics something akin to thieves' schemes. Clerics already have one: domains. I don't see why wizards shouldn't get a subclassing system as well.
I'm a little less upset by prerequisites like "Wisdom of 11 or greater", but honestly, I don't know why they are needed. If you want to be an "Initiate of the Faith" but have a Wisdom 9, why should I stop you? Maybe they could include some note that its suboptimal, to avoid it being labeled a "trap" option. Looking out for your future feat prerequisites at character creation was one of the things that made 3e such a drag. Especially when generating higher level characters.
That is not to say that I dislike the "flavor" or "story" part of having those specialties around. I love the idea of a character running around with his skeletal lackey. I just don't see why it has to be restricted to casters. (Or if it should be...why it isn't somehow in their descriptions.