Evenglare
Adventurer
So when introducing new players into a tabletop game (usually D&D, sometimes savage worlds, or L5R) they insist using the words "pull, tank, aggro, dps" . I understand the easiest way is to relate to a game you have played "in this case WOW/ guildwars". But even when I completely try to immerse them in the game using social scenes and other things they always seem to gravitate towards that. It especially annoys me when I put in other way of winning , or making an encounter easier but they just love attacking... over... and over and over.