Chris_Nightwing
First Post
I approve of this. Though note that the idea was already there by creature type in 3E, without guidance on appropriate powers or damage (and I think they fluffed some levels).
And I have one very obvious question for you: What exactly is preventing you doing that in 4e?
And an answer: Absolutely nothing. I have done this. All a "solo" means is that it is worth five standard monsters of that level and should probably be a threat for the party. There is absolutely nothing in either rules or fluff saying that a solo can't have allies - and certainly the named Nentir Vale solos I recall do.
Er, the fact that solos take for-freaking-ever to kill? If the players manage to go out of their way to eliminate the boss' allies, he should be easier to kill, if they choose to. Obviously I could not choose a solo, but sometimes you need a dragon or beholder.
Also, in this case, Elite would probably be better. In my own games, I tend to restrict Solos to incredibly powerful beings (tough monsters, sorcerer-kings, corrupted Spirits of the Land, etc.) but use Elites for your basic better-than-average humanoids.
-O
This is sensible, and I think that 'elites' can be higher level, where solos cannot. So yeah, if anything let's drop elite and keep solo as a designation for powerful beings.