slobster
Hero
We really got off track here, but all I want is a system that lets me make Monsters that will challange my PCs and NPCs that make sense.
And I want it to be easy and fully explained. No hiding rules and mechanics in fluff
I do apologize for that.

In response to that sentiment, combined with the thread title. I agree. I want monster creation guidelines that are as easy as possible, that return an enemy of known power in comparison to the PCs, and that can be used by someone of a simulationist bent to create "organic" monsters. I don't believe that solo tags get in the way of that. Solo tags do offer a lot of benefits.
So I hope that we get both good monster creation and solo tags. (and in fact see them as complementary)