AbdulAlhazred
Legend
Eh, what I have found is that there was a modest amount of retraining needed. I needed to stop trying to play 2e with 4e rules and find the strengths of 4e. The WotC guys failed to point them out, sadly, as their adventures mostly miss the whole point. That really doesn't leave you with much but trial-and-error and your own smarts.That escalated quickly.
Guess folks in all the groups i've played in just failed to figure out how to be good 4E DMs/players.
My feeling is that the course of 4e as a product can be summed up in capsule as everyone picked up KotS, found it to be a terrible slog, fumbled around for a few sessions on their own, didn't immediately get results that improved on what they were doing in whatever previous game, and just put it on the shelf.
The upshot 5e needs to learn 2 huge things from 4e. First of all its quite OK to kill sacred cows if you actually improve the game in the process. Second MOST of the success of RPGs is not about rules, it is about settings and adventures.
Frankly I see the whole DDN exercise as a huge waste of WotC's time and energy. They should be spending it on good adventures and good setting material. Essentials in particular was a giant boondoggle. All that time could have been spent on a quality 1-30 campaign arc to replace that HPE crap.