Steely_Dan
First Post
How about give your fighter some feats next time and get back with us.
Exactly, the "caddy" line has gotten old beyond belief.
How about give your fighter some feats next time and get back with us.
Exactly, the "caddy" line has gotten old beyond belief.
Except it takes several feats to even get to the damn trip button.
I think there are possibly several answers. One could be that the player feels the character would act in a certain way, so there are RP considerations. There could be purely narrative considerations as well, which may amount to the same thing, or not, depending.True, but players almost always know how their powers will work out, and it's far less risky to use a power than to use an improvised attack. That's part of the psychology part.
How about give your fighter some feats next time and get back with us.
I think the point where I don't follow you is why random on-the-fly encounters are needed to do this. From the player's perspective there's no difference between some random thugs you rolled up and some thugs you put together as an encounter that would happen (or might happen) if the PCs went to place X. Either way the world is equally depicted. It is a constructed world, so there's nothing that actually happens outside of what you decided could happen ANYWAY. All you're arguing for is rolling certain dice in a certain way at a certain time vs rolling other dice in some other way at a different time (or however I'd decide what my 'color' encounter was).Because you said every encounter needs to be a story etc etc etc and I'm telling you that it doesn't because some people's world, namely mine, work as close to the real world as possible where you randomly have encounters for no other reason than being at the wrong place at the wrong time.
When you leave your house do you randomly meet people you know or strangers? I'm sure the answer to that is yes. I'm sure if you wandered into an alley at night and were confronted with a group or thugs then there would be a confrontation. These things do happen in the real world without it being planned ahead and without purpose.
This is how a lot of my games work.
When you leave your house do you randomly meet people you know or strangers? I'm sure the answer to that is yes. I'm sure if you wandered into an alley at night and were confronted with a group or thugs then there would be a confrontation. These things do happen in the real world without it being planned ahead and without purpose.
Well, yeah, but in the real world, people typically have a reason for being in a certain place at a certain time. Maybe they're just passing by on their way to the market. Maybe their car battery died and they need someone to jump start them. Maybe you owe one of them a big wad of money and they've been looking for you, you little blankety-blank—
All of those things are potential stories. So it should be in the game: Even if from a mechanical standpoint, the NPC was placed in the players' path by the whimsy of the dice, in the fiction they ought to have an actual reason for being there. Without that, the scenario looks just as artificial as it is.
And it can also get very "artificial" when just the right people appear at just the right places at just the right time etc...