I re-read the rules and it is confusing. It does sound like you can drop him down to any xp you want, as long as it is at least 1 full level worth of xp.Oh, I know it didn't pass, and I'm not wanting to start a new character at the old characters xp level. I was just looking at the example that got it started in the first place - a character at 2055 xp currently if retired and xp given to a new character resulting in the new character receiving 1027 xp, as opposed to simply retiring that character and maknig a new one at same level, which would result in dropping back to 1000 xp. But that only happens if the xp stored is based on the characters current xp amount as opposed to the amount required to obtain the current level.
It's not a huge deal to me either way, but it DOES make a level difference for one of the new characters I'd be making (As I said in the Upcoming adventure thread, I have 2 level 5 characters, want to retire one to make a new level 5 character, then retire the other and drop some levels to bump the new level 5 character up to level 6). If I were to retire Sha'kar to make the level 5, then retire Tyris and drop some levels for whatever new character I made from him, since Tyris is at 6500 xp currently, I would have to drop him to level 3 for the xp gained from it to get the level 5 up to level 6 (750 from level 3 to 4, 875 from 4 to 5, 500 from the 5500 for level 5 to the current 6500, puts me over the 2k needed to get from level 5 to level 6). If the xp banked is based on the 5500 base value for level 5, then I'd have to drop to level 2 (to gain the 625 from level 2-3 to replace the 500 I wouldn't get from benig at 6500).
It's more for the sake of items that I'm wondering. There IS a monk feat to boost speed, but not one I'm going to have a free feat to take anytime soon for it to matter there. Also, if 1) is true, that "your speed" is whatever speed you're using - ground, fly, etc - then following the same logic, speed bonuses should apply to all of them as well. One of the examples in the thread I linked is movement penalties from armor. If it only applies to ground speed, you could have a pixie in heavy armor that can only move 3 squares on the ground, but can still fly 6 with no penalty.I'm going to give you answers and some of them will be based on RAW.
1) Yes, because the alternative is dumb.
2) No, because I don't think anyone should spend a feat on +1 speed and I would like to discourage that in any way that I can.
Kinda what I figured, but as I said, wanted to double check.5) Small creatures can use slings just fine, since they are one-handed and lack the Versatile property. The Small property is only necessary on two-handed weapons I believe.
Shrink shrinks the target item to a size appropriate for a tiny creatures use.6) Pixie are Tiny and not Small, however.
7) Wait does Shrink let you wield weapons as if you were small? If that's the case your question makes more sense.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.