Stormonu
NeoGrognard
Um, if you have gravity devices on planetary scale (especially that big - you may not understand the amount of energy you'd need to maintain the scenario you're describing - it is equivalent to having an entire planet "under thrust", permanently), you don't get to claim the culture is "on the verge" of the graviometic age.
I guess a better term would be infancy. The technology is on the scale of 60's mainframes vs. iPads. It took several of these "engines" to do the job and only a couple were left on-planet for course-correction afterward (they remainder are being moved to Venus to "fix" that planet next). I'd gone with the assumption once they'd brought the orbit in line with Earth (and stabilized it) they did not need to keep the engines running - they'd somehow figured out how to keep the orbit from drifting or changing).
You have fusion torches. You don't need artificial gravity. Just arrange the deck so that the torch pushes up on people's feet, and so long as you're under thrust, you've got "gravity".
Hadn't considered that, though What happens when the ship start deaccelerating? Does the ship need to do a 180 to pull negative G's?
You realize that whoever owns this device owns the solar system, right? Hitting a planet with a largish object going 0.9C or better is an extinction-level event.
Ow. I can see the Jihad factions wanting to get control of the Hypergun for this very reason. Of course, aiming this thing from way out near Jupiter would be a task unto itself (there's currently only one gun, and its an over-budget prototype right now).
On a side note, you never see something like Star Wars or Star Trek simply aim a Star Destroyer, Cruiser or even a warp/hyperspace torpedo at a planet or enemy and rely on the pure speed destroying the target. So for game/story purposes, I think I'm in the clear for not considering this.