To the author, what inspired you to write this game the way you did? You pretty much got rid of Feats and massive Spells lists and made them class abilities instead, which I am thankful for.![]()
Got done with most of it and have to say. Bravo. I dig it.
Now I just have to squeeze in some time to actually play another game.
Agreed. I wrote a Kickstarter update for my project today and realized that the one bit I am really gearing up for are the monster bits. One part excitement, one part ONMYLAWD WUT!Thank you!
Up next... it's hell finishing the GM guide's right now... checking of monster stats. Ugh!
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A lot of inspirations...
1) Make a game my S.O. is willing to GM and not just play occasionally.
Did number 1 really pan out?
I was wondering if the Master's Guide will include rules for converting 3.x (or older editions) monsters to Radiance? Particularly, if there is a quick and easy way to convert HP to Wound/Vitality...
Much enjoying the game so far!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.