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My group us thinking of picking up the Neverwinter campaign I had started but using D&D Next instead of 4e. The first big challenge is that the party includes a Tiefling Warlock and Dragonborn Warlord. The player of warlord is fine remaking the character as a DDN fighter. The problem is the races.
So, here is my attempt at D&D Next dragonborn and tiefings, trying to balance them with the other demihuman races presented in the play test in terms of the number and power of racial traits.
I'm no game designer, so feedback is welcome (just be gentle
)
I tried to equate the breath weapon with what a high elf might get in a damage dealing cantrip. I used ray of frost as the base for it. It also stands in for weapon training, as I don't think dragonborn have any iconic weapons.
A few notes on tieflings:
As with dragonborn, no iconic weapons, so I came up with the bloodlust to give them some capacity for increasing damage. Since it applies to all attacks, I limited it to critical hits. Its also evocative of 4e's bloodhunt.
I wanted to do two different tiefling bloodlines - demonic and diabolic. I could see the demonic one focusing more on destructiveness (vis a vis bloodlust) and the diabolic one more on deception and guile (vis a vis beguiling). Ultimately, I couldn't come up with which ability score the demonic one would increase, and i felt that if bloodlust and beguiling were attached to a subrance or bloodline, I needed to have one other standard racial trait and I couldn't come up with one. So in the end, I just melded it all back together.
So, here is my attempt at D&D Next dragonborn and tiefings, trying to balance them with the other demihuman races presented in the play test in terms of the number and power of racial traits.
I'm no game designer, so feedback is welcome (just be gentle

A few notes on the dragonborn:Dragonborn Traits
As a dragonborn, you have all the following traits.
Size:Medium. Dragonborn average 6’2” – 6’8” in height and typically weigh between 200 and 300 lbs.
Speed:30 feet
Low-Light Vision: If there is no light within 30 feet of you, you treat shadows in that radius as normal light, and you treat darkness in that radius as shadows.
Dragon Breath: Your draconic heritage grants you a from of dragon’s breath. Choose one type of breath – acid, cold, fire lightning, or poison. As an action, make an attack using the ability associated with your draconic heritage (see below) against 1 creature that you can see within 100 feet of you. On a hit, the target takes 1d6 + 3 damage of the type associated with your dragon breath.
Resistance: You have resistance against the type of damage dealt by your dragon breath.
Scaly Hide: Your scales give you an additional measure of protection from damage in the from of a +1 bonus to Armor Class.
Languages: You speak, read, and write Common and Draconic.
Draconic Heritage: Choose a draconic heritage, either chromatic dragon or metallic dragon.
Chromatic Heritage Dragonborn
The blood of chromatic dragons dominates your ancestry, and you have inherited a modicum of their wrathful nature.
Ability Score Adjustment:Your starting Strength score increases by 1.
Draconic Fury:The first time you are hit for damage in combat, as a reaction you can make an attack on the creature that dealt the damage. You have advantage on this attack.
Metallic Heritage Dragonborn
The blood of metallic dragons dominates your ancestry, and you have inherited a portion of their insightfulness.
Ability Score Adjustment: Your starting Wisdom score increases by 1.
Draconic Vigilance: You may always act on your initiative in a surprise round. Additionally, you have advantage to all checks to detect a creature attempting to elude your notice.
I tried to equate the breath weapon with what a high elf might get in a damage dealing cantrip. I used ray of frost as the base for it. It also stands in for weapon training, as I don't think dragonborn have any iconic weapons.
Tiefling Traits
As a tielfing, you have all the following traits.
Size: Medium. Tieflings average 5’6” – 6’2” in height and typically weigh between 140 and 230 lbs.
Speed: 30 feet.
Low-Light Vision: If there is no light within 30 feet of you, you treat shadows in that radius as normal light, and you treat darkness in that radius as shadows.
Beguiling: You are immune to the charmed effect and gain advantage on all attempts to deceive another creature.
Bloodlust: When you score a critical hit on attack, take the maximum damage as normal and roll an additional damage dice.
Fire Resistance: You have resistance against all damage dealt by fire.
Veil of Darkness: As an action, you can shroud yourself in mystical darkness, granting you concealment until the beginning of your next turn.
Rebuke: Twice per day, when a creature makes an attack, check, or saving throw against you and gets a result you dislike, you can force the creature to re-roll and take the result of your choice. If the creature had advantage or disadvantage on the roll, it only re-rolls one of the dice.
Languages: You speak, read, and write Common and Infernal.
Ability Score Bonus: Your starting Charisma score increases by 1.
A few notes on tieflings:
As with dragonborn, no iconic weapons, so I came up with the bloodlust to give them some capacity for increasing damage. Since it applies to all attacks, I limited it to critical hits. Its also evocative of 4e's bloodhunt.
I wanted to do two different tiefling bloodlines - demonic and diabolic. I could see the demonic one focusing more on destructiveness (vis a vis bloodlust) and the diabolic one more on deception and guile (vis a vis beguiling). Ultimately, I couldn't come up with which ability score the demonic one would increase, and i felt that if bloodlust and beguiling were attached to a subrance or bloodline, I needed to have one other standard racial trait and I couldn't come up with one. So in the end, I just melded it all back together.