delericho
Legend
Disclaimer: Everything I'm about to say is probably wrong.
Are we about to see a Renaissance? Yes and No.
Commercially, it's a solid "no". D&D 5e will sell about as well as 4e, will last a few years, and then Hasbro will pull the plug the next time they have a sales blip and feel the need to "concentrate on their core brands". Kickstarter is a fad - as the failed projects quickly rack up, patrons will start to gravitate to those companies who can be relied on to produce, those being (almost entirely) the same suspects as before. So, it will be just another revenue stream for Reaper, and Monte, and a few others, but will cease to fund small-press publushers.
I have no idea how Paizo will do over the next several years. They're the company most likely to screw up my predictions.
But without D&D around, many of the surviving FLGS will close up, which in turn will leave the mid-tier game producers with no great outlet for their products. Online sales are fine, once people know they want your stuff, but you need something to drum up that initial enthusiasm.
So, as a business, RPGs are essentially toast.
But...
What we will see instead is lots of fan-efforts filling the void. We already see some of this with the OSR, and we'll see more in support of 4e (FourthParty, etc), more blogs, more sharing of material, and the like. Additionally, sites such as Meetup will make it increasingly easier to find groups, which means that while the products may not be there, the interest still is.
And while computer RPGs have a great deal of convenience to them, people will still want excuses to meet with their friends, have a few beers, and pass a few hours.
In short, I don't see the RPG hobby going anywhere.
Now, just to reiterate: everything I have just written is probably wrong.
Are we about to see a Renaissance? Yes and No.
Commercially, it's a solid "no". D&D 5e will sell about as well as 4e, will last a few years, and then Hasbro will pull the plug the next time they have a sales blip and feel the need to "concentrate on their core brands". Kickstarter is a fad - as the failed projects quickly rack up, patrons will start to gravitate to those companies who can be relied on to produce, those being (almost entirely) the same suspects as before. So, it will be just another revenue stream for Reaper, and Monte, and a few others, but will cease to fund small-press publushers.
I have no idea how Paizo will do over the next several years. They're the company most likely to screw up my predictions.

But without D&D around, many of the surviving FLGS will close up, which in turn will leave the mid-tier game producers with no great outlet for their products. Online sales are fine, once people know they want your stuff, but you need something to drum up that initial enthusiasm.
So, as a business, RPGs are essentially toast.
But...
What we will see instead is lots of fan-efforts filling the void. We already see some of this with the OSR, and we'll see more in support of 4e (FourthParty, etc), more blogs, more sharing of material, and the like. Additionally, sites such as Meetup will make it increasingly easier to find groups, which means that while the products may not be there, the interest still is.
And while computer RPGs have a great deal of convenience to them, people will still want excuses to meet with their friends, have a few beers, and pass a few hours.
In short, I don't see the RPG hobby going anywhere.
Now, just to reiterate: everything I have just written is probably wrong.