I know a friend in conflict.
He dislikes D&D having big numbers, large gaps between character modifiers, and tons of modifiers.
"While can't modifiers shrink? Like to half? 18 Str is just +2."
"Then the game would getting swingy if you don't raise another modifier like skill bonus or proficiency. the d20 is too big."
"Nah. No. Everything has to go down."
"Then the d20 rules. Your character's modifiers won't matter under the weight of a high roll or low roll. Unless you use auto success or exception rules."
"Nah. No. No auto anything."
"You have to give up on something, man!"
He is in a fight between what he wants to see and think when he play versus how the game would play and what it would encourage.
And many fans are having this internal conflict. For modifiers, to racial accuracy, to class features. They have things that like but hate the consequences of inclusion.
So let's discuss our inner conflicts.
Here's one I have: Weapon properties.
I would love weapons both different for each other but simple.
But there is only so much with just proficiency, handedness, range, and damage in core.
I so want attack bonuses but I don't want some of the effects or giving some weapons a +1.
He dislikes D&D having big numbers, large gaps between character modifiers, and tons of modifiers.
"While can't modifiers shrink? Like to half? 18 Str is just +2."
"Then the game would getting swingy if you don't raise another modifier like skill bonus or proficiency. the d20 is too big."
"Nah. No. Everything has to go down."
"Then the d20 rules. Your character's modifiers won't matter under the weight of a high roll or low roll. Unless you use auto success or exception rules."
"Nah. No. No auto anything."
"You have to give up on something, man!"
He is in a fight between what he wants to see and think when he play versus how the game would play and what it would encourage.
And many fans are having this internal conflict. For modifiers, to racial accuracy, to class features. They have things that like but hate the consequences of inclusion.
So let's discuss our inner conflicts.
Here's one I have: Weapon properties.
I would love weapons both different for each other but simple.
But there is only so much with just proficiency, handedness, range, and damage in core.
I so want attack bonuses but I don't want some of the effects or giving some weapons a +1.