Thallid
Sweet! But it makes me really want a Thallid Devourer and a Berserk equipped Khabal Ghoul to round out the party... (one of my two favorite decks of all time.)
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Thallid
What a coincidence the source that I found the thallid happened to have your fav too.
Thallid Devourer
Saproling
Small Plant
Hit Dice: 1d8+1 (5 hp)
Attacks: 1 Slam +2 melee
Damage: Slam 1d3+1
Hmmm. I like it. Very tough but not very threatening. The way to make them a threat is through classes and everything that comes with them. Do you think that at later racial lvls they should gain more abilities from more thallids? Like gaining power and hp from devouring saps like thallid devourer. Or regen like savage thallid. Or spawn more at later lvls. But that might be far to strong. What do you all think?
Hi!
Here it goes:
- Boost Spell-like Ability; Prerq: -; Benefit: Increase save DC by 2 against your selected spell-like ability; BoVD, p. 47
- Consecrate Spell-like Ability; Prereq: Any good alignment; Benefit: Adds good descriptor to spell-like ability; BoED, p. 42
- Corrupt Spell-like Ability; Prereq: Any evil alignment; Benefit: Add the evil descriptor to one spell-like ability; BoVD, p. 48
- Empower Spell-like Ability; Prereq: Spell-like ability at caster level 6th; Benefit: Increase spell-like ability's variable, numeric effects by 50%; MM, p. 303
- Extend Spell-like Ability; Prereq: ???; Benefit: ???; SS, p. ???*
- Heighten Spell-like Ability; Prereq: Spell-like ability at caster level 6th or higher; Benefit: Use spell-like ability at higher level up to 3/day; CA, p. 80
- Maximize Spell-like Ability; Prereq: Spell-like ability at caster level 6th or higher; Benefit: Maximize spell-like ability's variable numeric effects up to 3/day; CA, p. 81
- Purify Spell-like Ability; Prereq: Any good alignment; Benefit: Adds good descriptor to spell-like ability; neutral cr. take 1/2 and good cr. take no damage; BoED, p. 45
- Quicken Spell-like Ability; Prereq: Spell-like ability at caster level 10th; Benefit: Use one spell-like ability as a free action; MM, p. 304
* = should be in Savage Species
- Violate Spell-like Ability; Prereq: Any evil alignment; Benefit: Add evil descriptor to one spell-like ability, 1/2 damage is vile damage; BoVD, p. 50
Enjoy!