complications created by spells like you are doing. If I am correct in assuming you have an issue with these spells, may I ask what your suggestions are?
O.k. We've figured out how a web spell will work. That isn't so bad.
But the Sleep spell.. was the saving throw versus spell DC forgotten?
All of you will be goofing off in the break room and then a 5th level wizard is going to come along and zap you with a lightning bolt.
Sleep would be an enchantment/charm/control like spell that forces someone to do something they would otherwise not do. This is going to have to require a spell DC versus ? wisdom save?
I want to take this time to once again promote the idea of enchantment spells hierarchy.
sleep is the least powerful, the worst that can happen is that an enemy can take damage once
hold person could be more powerful because if the enemy doesn't save, the enemy is subject to being auto hit again.
charm person is even more useful because the enemy could be made to attack other enemies, each attack could be subject to a save roll or the spell is broken
summon person is the most powerful because you can get a new henchman that way that will help you throughout the campaign.

Now change 'person' to 'being' and we've got a very effective set of enchantments.
Don't think so. It's a pretty weak spell affecting avg 13HP ... + as mentioned you lose any overage so even less in real use. If it had a save too then it would be - why bother? Just spam magic missile, you get your auto 10HP avg and creature is dead, not merely unconscious.
I think they need to spice up sleep, also not a fan of HP-limit spells. I actually like most of the D&DN spells though, they're nerfed in power but at least most of them have that 'fun and open-ended' feeling back. Yeah, I realize that's subjective![]()
It's a start, but like I said, I want breadth, not just depth. I want dire charm, Leomund's lamentable belabourment, geas, hope, fear, discord- all those and more.
hp/hd/level limit of some sort is better than a will save. It's not for knocking out the minotaur so you can coup-de-grace him, it's for sneaking past .

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.