• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Ways to Ban extra schools?

MoonSong

Rules-lawyering drama queen but not a munchkin
I know the very existence of this thread will make many optimizers cry, I apologize on advance for any inconvenience I might cause. But if it makes you feel better think of this as an exercise on how to make a suboptimal characater on an elegant and optimal way.

So yeah, basically do you guys know of any way to get additional forbidden schools?

So far I only know of two ways:

Going Focussed specialist to ban a third school
Prestige classing as Inchantatrix to ban yet a fourth school (a little feat intensive though)

Is there any other way to ban more schools? (like alternate class features, feats or prestige classes). I'm prepparing to play a very focussed (and suboptimal) evoker, already chose to go focussed specialist to ban Necromancy in addition to Conjuration and Transmutation, I'm looking for a way to ban Illusion and Abjuration too.

And while we are at it, any other tips on how not to play a wizard? (Already decided to swapping scribe scroll and bonus feats for fighter bonus feats, to five up the familiar for counterfire from PHB II and to burn two feats to get signature spell for something silly like light of lunia or thunder head).
 

log in or register to remove this ad

Don't take any other spells that are non-Evocation or use items that don't have Evocation spells.

If you want suboptimal, that's the best way to do it - you don't get any benefit for choosing to do this.
 




I found this rather esoteric option:

Changeling Wizard (RE, p 123): Add bluff, disguise, and sleight of hand to class skills. 4 skills per level
1st level: Dual Specialization (specialize in illusion and transmutation, give up 3 other schools)
5th level: Limited Spell Knowledge (learn 3 spells of illusion and transmutation school instead of normal selection), Morphic Familiar (familiar can alter form to other creatures on familiar list), lose bonus feat
10th level: Limited Spell Knowledge, Override Transmutation (if you fail a save vs transmutation effect with a duration other than instantaneous you may make a new save the next round)
 


Into the Woods

Remove ads

Top