D&D 4E 4eMetro

scpredmage

First Post
Ah, sweet feedback, how I've missed you...
Okay, I've had some time to put it through its paces, and here's some feedback mixed with some feature requests.

Also note that this list was going to be twice as long, but your last two updates fixed and upgraded a lot of stuff.

CONDITIONS/EFFECTS
I think the place you put this makes it really easy to overlook. It gets put in between the basic combat stats and the ability scores, and it could be easily missed. I'd recommend moving it up to just below the name/race/class/level section and making it pop up with a color highlight or something to make it stand out (maybe like a yellow highlight or user-determined highlighting for each effect/condition; I use Alea Tools and it'd be nice to match these colors to the ones I assign conditions).

It would be nice to be able to tap/click on the condition section while you have a condition to be able to remove it/edit it/see details.
Yeah, I guess it IS in a pretty bad place, and being able to add/remove effects by tapping on them makes enough sense that I probably should have done that from the beginning. Consider them on the to-do list.

The color thing, though... that would require some not-insubstantial changes. I might work on that down the line, but it's low priority, at best.

Some powers provide conditions/effects and add to this section, but some don't. For instance, Second Wind adds the +2 bonus to all defenses, but clicking a stance like Battle Wrath doesn't. I know there would be some logic work to make stances replace eachother and such, but this would be awesome to have.
Actually, the Action Point and Second Wind power cards are special objects, which are hard coded into the app, and not taken from the character file; it'll pull data to update them (like adding your Paragon Path's action point benefits), but the basic stuff is hard-coded (Also, you might notice that using the Action Point card will deduct an AP, and using Second Wind will actually spend a surge).

That being said, I can add a mechanism so that you can specify an effect to automatically add when you use a power. For stances, I might give you the ability to tie into the custom conditional bonuses that are currently on the to-do list (also on the list: automatically toggle "when bloodied" conditions when you become bloodied/unbloodied).

Also, would it be possible to tie the default durations into the rest system you have? So, if I have a condition that is EOMNT or EoEncounter, if I hit Short Rest, it will remove it?
Consider it on the list.

SUMMARY
It doesn't list Paragon Path or Epic Destiny for any of my characters. Maybe clicking/tapping on the Race/Class/Level would do a pop-up that gives you any particulars like Subrace, Theme, PP, and ED. Maybe add them to the headers of "Theme Features" and the like so it says "Alchemist Theme Features" instead?
Never did quite find a good place to put those, and that's as good a place as any.

Death Saves - When you click all three, maybe give a popup that says "You're dead" or something?
A popup like that seems like it'd have the potential to be obnoxious; as an alternative, I'll have it say "DEAD" instead of "BLOODIED".

I have this strange issue where some characters list their languages twice (only confirmed with CBLoader characters), but it comes and goes.
Yeah, that's a known bug, and one I found while the last update was in certification. I didn't have it clear the list before it rebuilds everything after a CBLoader merge, so it ends up getting duplicated. This only happens after the merge, so completely closing the app and relaunching will fix it.

Also, it happens to the vision list, too; both of these have been fixed.

POWERS
Would it to be possible to customize the way powers are displayed a bit more? Right now, you click one and the header turns black, and that's your indication you used it. Some ideas to let someone tweak it:
  • Check box instead of turning header black. Multiple check boxes for powers like Power Strike instead of a percentage of the header turning black.
  • The text of the power gets greyed out.
  • A diagonal text overlay that says EXPENDED.
The first two shouldn't be an issue, but with the arbitrary height of the power cards, the third may cause more problems than it's worth.

With the small secondary power list, would it be possible to make them sized and shaped ala the normal Live Tiles? They are some tiny little tabs at present, and it'd be nice to have something a bit bigger. That screen feels really empty with a lot of wasted space in it. Another option would be to put a little power display section below the power tiles, so you click/tap one and it pops up the details and then you click/tap the power description to use it.
To be honest, I haven't been terribly happy with the way those looked, either; I've just been spending more time elsewhere to sit down and figure out how I DID want them to look. I'll keep your suggestions in mind when I go back and redesign them.

The ability to hide powers in the main power screen. If I'm not using Grab or Bull Rush very often, I won't want them on there. The ability to tap-and-hold or right-click and choose to hide it (but it still appears on the smaller power list screen) would be nice.
Already on the to-do list. ;)

BOTTOM/TOP BAR
Could you break out some of the features on the bottom bar that are merged? Surges and Action Points are a prime example, and separating temp HP gain from normal damage/healing would be good. Also, just for consistency, I'd change the "Healing" to say "Heal Damage" to be consistent with "Take Damage." Maybe even put a + next to Heal Damage and a - next to Take Damage.
The reason I grouped so many items together is because I didn't want the app bar itself to get too cluttered; I can always add in an option to switch between the styles, though.
The Gear button feels really weird being on the bottom bar. It feels like it should be part of the left-hand-side character sheet summary (like the last page). It would just feel more consistent if it was like the Feat page, with the pop up for description and details. And since its part of the Pro purchase, it could just be blank or greyed out or covered with a "BUY ME!" note.
Having gear be there seems a bit... odd, to me, so that's another thing I'd want to leave up to user choice. But I DID just make a change to how I handle that flip-view, so adding in a new panel based on a setting would be simple enough.
One consideration is to use the top-bar and bottom-bar, but one for combat tracking stuff (take/heal damage, surges, action points, rest) and the other for other character tracking (journal, etc).
Yeah... I get enough complaints about things not being discoverable enough, I think I'm just going to stick with the one app bar...
OTHER FEATURES
Ability to change the visual theme. Some people might want a light theme, some might want a dark one. It'd be nice to be able to choose, and possibly even set a custom background (I could see setting a parchment-style background with a light theme, so that the text is dark on it).
Yeah, technical issues with that. By default, it's not actually possible to select between the light and dark themes on the fly; that has to happen at start up. There are work-arounds, but from what I've read, they've got MASSIVE performance penalties attached to them.

On the character loading screen, instead of having to bring up the bottom bar to open a file and add them to the list, it might just be better to have an "Open File" selection before any characters listed. Just strikes me as a waste of motion to have to bring up a bottom bar with a single choice.
Oh, "Open File" isn't going to be the only item on that app bar for long; downloading characters straight from you DDI account is slated for the next update.

Or, if you are going to keep that bottom bar, add some options for sorting characters by Name, Level, Class, and Race?
I've been wanting to do something like that for a while (although I'd go for role, instead of class), but it's pretty low priority for me.

Also, maybe make those tiles for the characters like normal like tiles (with small and large versions). Small just lists basic info (Name, Race, Class, Level), while the Large tile includes portrait.
The live tiles thing might be a bit of a pain, but I may be able to implement a semantic zoom to make the items appear similar to how they show up in the snapped view.

Maybe instead of moving the most recently viewed character to the top of the list, have a Recent Characters section separate from the main character list?
Due to the sandboxing Metro apps have built-in, I pretty much have to revolve that list of characters around the Most Recently Used file list, which basically ends up getting sorted by order of use automatically as a consequence of adding the files to the list every time you load a character.

Also of note, the MRU list will only hold somewhere around 24 files, so the character list can't exactly get that large, to begin with. Parsing out a separate "recently used" view seems like more trouble than it's worth, considering the small size the list is restricted to.
COMPANIONS

I made a Beastmaster Ranger and there's no place to check out his companion.
THAT has been on the to-do list since before the first release; I also want to include familiars and custom companion tracking.
 

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The Little Raven

First Post
Ah, sweet feedback, how I've missed you...

Great responses! You're the man!

The color thing, though... that would require some not-insubstantial changes. I might work on that down the line, but it's low priority, at best.

How about bolding or a larger font for them as a stop-gap measure until you figure out the color-coding's feasibility? My eyes just kept passing over it since it just felt like a normal part of the static character stats.


A popup like that seems like it'd have the potential to be obnoxious; as an alternative, I'll have it say "DEAD" instead of "BLOODIED".

I should have thought of that. That'd be perfect. Maybe add DYING, too, for when you're below 0 but not dead yet?

Yeah, that's a known bug, and one I found while the last update was in certification. I didn't have it clear the list before it rebuilds everything after a CBLoader merge, so it ends up getting duplicated. This only happens after the merge, so completely closing the app and relaunching will fix it.

Also, it happens to the vision list, too; both of these have been fixed.

Sweet.

Having gear be there seems a bit... odd, to me, so that's another thing I'd want to leave up to user choice. But I DID just make a change to how I handle that flip-view, so adding in a new panel based on a setting would be simple enough.

It just feels better to me to flip through those character screens and have Gear be one of them. Having it be an entirely separate screen just feels off.

Yeah... I get enough complaints about things not being discoverable enough, I think I'm just going to stick with the one app bar...

Personally, I'd attribute those complaints to people still adjusting to Windows 8. It took me a bit to catch up with that stuff, but now I'm constantly lamenting the emptiness of top and bottom bars in a lot of apps, because they feel like wasted opportunities. But we'll see how things shake out. The OS and apps are still young.

Yeah, technical issues with that. By default, it's not actually possible to select between the light and dark themes on the fly; that has to happen at start up. There are work-arounds, but from what I've read, they've got MASSIVE performance penalties attached to them.

Would it be possible as a "Will occur at next app startup" option?

THAT has been on the to-do list since before the first release; I also want to include familiars and custom companion tracking.

Sweet. I look forward to it.
 

scpredmage

First Post
New update submitted for certification:

New features:
Added DDI sync (4eMetro Pro)
Added flyout menu when tapping effects in the stats panel (4eMetro Pro)
Added setting to show scroll bars
Added dying and dead notifications

Fixes:
Enabled "light dismiss" on app bars (app bars can be closed by tapping anywhere else)
Moved effects list to top of the stats panel
Made the main page's title panel scale the text to fit
Fixed snapped view measurement issue
Changed dialogs so the virtual keyboard shouldn't cover up buttons
Fixed WebView in the Ritual Book page covering up settings flyouts
Removed Herobrine
 

scpredmage

First Post
I... am utterly shocked. I submitted the update last night, and BAM, it's already approved.

Wow. That's about seven times as fast as the process has taken in the past.

So, yeah: DDI sync is officially in the version on the Windows Store. 4eMetro Pro users can download characters from the app bar on the loading page; characters you download this way can then be updated on the DDI servers via the Adjust menu on the main character page.
 

scpredmage

First Post
After the last update I submitted taking a bit over a week to be rejected because the tester apparently thought that "the description of this app appeared to contain ad or promotional content beyond your app description", instead of simply resubmitting the same package, I figured I'd finish up some work I had in progress, and submit an updated... update.

Which then got accepted in less than 24 hours.

Release notes:

New features:
Added Power Point tracking; tap power point display for the menu
Added ability to define custom conditional bonuses (4eMetro Pro)
Added power edit dialog (right-click/long-tap on a power); allows editing of usage type (At-Will/Encounter/Daily), users per encounter/day, and notes (4eMetro Pro)

Fixes:
Fixed magic-item power expended bug
Fixed characters not being dead when reduced to negative bloodied (4eMetro: now with fewer zombies!)
Updated multi-use power detection with online Character Builder saves
Conditional bonuses to healing surge value now update the Second Wind card (4eMetro Pro)
Fixed network-related crashes with DDI logins (4eMetro Pro)
Updated Effects system and power notes to save as embedded XML (4eMetro Pro)
 

Majoru Oakheart

Adventurer
I can't seem to buy the pro version. When I click on the button to buy, absolutely nothing happens.

Edit: Ironically enough, after I tried about 30 times without it working, I tried one more time and it worked.

Now I'm running into another problem. When I try to log into my DDI account it is giving me an error: "Object reference not set to an instance of an object"
 
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scpredmage

First Post
I can't seem to buy the pro version. When I click on the button to buy, absolutely nothing happens.
I'd ask WHICH button, as that would indicate where the issue is occurring (if you mean the one in the Settings charm, it means it could retrieve the listing details from the Windows Store, but if you mean the Purchase button in the dialog that appears after that, it means there was a problem sending the request to the Windows Store), but either way, the problem is the Windows Store itself. I REALLY wish I could do something to fix this, seeing as you are FAR from the only one who's had this problem.

The only things I could suggest are checking your Internet connection and/or rebooting.
 


Majoru Oakheart

Adventurer
Nevermind, I'm good at fixing my own problems today. Turns out that I was getting the new error because there was an open character in the character builder that it was asking me to recover when I logged in. Once I told it to discard the changes, it worked again.
 

scpredmage

First Post
Nevermind, I'm good at fixing my own problems today. Turns out that I was getting the new error because there was an open character in the character builder that it was asking me to recover when I logged in. Once I told it to discard the changes, it worked again.
I'm glad you mentioned that, because you're not the first to mention the "Object reference not set to an instance of an object" problem, but you ARE the first to include the details to help me to troubleshoot it further. If the issue is in the Character Builder itself, I won't be able to fix it, but I can certainly get the error message out of "PC Load Letter" territory.
 

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