I hate the new damage model in the latest packet. Martial Damage Dice and Martial Damage Bonus are broken in many area, most importantly the fun area. At high-levels, a fighter does pretty much the same damage with a pencil as he does with a two-handed battle axe? About the same holds true for a fighter with an 8 STR and one with a 20. At high-levels the bonus damage from using a big weapon and having a high STR is miniscule. This isn't right.
Where is the fun in adding the big flat Martial Damage Bonus? Bring back [W]x dice please, get rid of the Martial Damage Bonus, and do something that makes high-strength important at high levels. As others mentioned, maybe Martial Damage Dice should be multiples of your weapon die and the Martial Damage Bonus should be some multiple of your STR bonus?
I really like the idea of the martial damage bonus being a multiple of your stat modifier. So instead of it saying on your character sheet that you get +X base damage you get +x*(stat modifier) in additional damage.
Actually, if he novas and uses Combat Surge, he can get two attacks and double the effect of his martial damage dice on successful attacks.
Actually, I did only count the Martial Damage Bonus once.Actually, no. Neither martial damage dice nor martial damage bonus can be used more than once per turn. So the 2nd attack from figther's surge will be a mere 1d8+5 in this case.
Yes, surge doubles the MDD, but doesn't double MDB. That's -20 damage from what you propose.
I prefer to avoid mechanics that superpower one ability score above the rest. I like seeing the occasional fighter with a medium strength but high intelligence who isn't totally gimped.
Actually, I did only count the Martial Damage Bonus once.
Average damage for a single hit = 4.5 + 5 + 21 x 2 + 20 = 71.5
Average damage per round = 91% x 71.5 = 65.065
The average damage is actually slightly higher than that because I did not bother to consider the chance of a second hit, and I did not take into account the minor increases possible from the Weapon Focus and Weapon Mastery feats.
I hate the new damage model in the latest packet. Martial Damage Dice and Martial Damage Bonus are broken in many area, most importantly the fun area. At high-levels, a fighter does pretty much the same damage with a pencil as he does with a two-handed battle axe? About the same holds true for a fighter with an 8 STR and one with a 20. At high-levels the bonus damage from using a big weapon and having a high STR is miniscule. This isn't right.
It does get a bit ridiculous though that it's like a scene from Chronicles of Riddick where the fighter can threaten to kill an opponent with a pop-top tab just as easily as he could use a two-handed battleaxe, but there is no easy fix.