So a Storm Giant gets a Greatsword attack 1d20+11.
The strength is 29(+9), so he gets a +2 coming from somewhere. He is level 13, but that doesn't matter because other monsters that are level 2 get about a +2 bonus. I have noticed that no bonus in the Bestiary is over +11.
Stone Giants are Level 7 built monsters but they get +7 with a club. Strength is 23(+6) so that is a +1 arbitrary number not really accounted for either.
So Bounded Accuracy must be the traditional ability modifier + an arbitrary number.
Now I don't mind this so much but couldn't these numbers actually be based on something?
I posed this idea over at Wizards and was shot down in flames over it. But it isn't too terribly different than the total bonuses given in the Bestiary now.
Take the ability modifier and knock it down to the same level as a level modifier and other modifiers.
How many modifier sources can we come up with?
ability
level
feat
magic
and situation
Now if we kept the total of all the modifiers down to +11, it would lead to a very boring and difficult to accept modifier progression.
11/5 modifiers means that. 4 modifiers would grant a total of +2 and a 5th modifier would grant a +3.
So the difference between a strength 10 and a strength 30 would only be +2 or +3 -- boring.
But if we increased the bonus maximum to +20, that means we could have +4 coming from each of the 5 bonus sources. That would be more meaningful.
Str30(+4),
Level30(+4),
Feat Weapon Training+1,Proficiency+1,Expertise+1,Mastery+1=+4,
Magic +4 (just because the other bonuses max at +4 -- easier to remember)
Situation Modifier +4,
Even though there is only a 4 point spread between natural ability, and another 4 point spread between low and high level, they all add up to make for a more meaningful level progression.
Right now Bounded Accuracy only means not having a bonus over +11. But it is arbitrary how that number comes to be.
What do you think?
The strength is 29(+9), so he gets a +2 coming from somewhere. He is level 13, but that doesn't matter because other monsters that are level 2 get about a +2 bonus. I have noticed that no bonus in the Bestiary is over +11.
Stone Giants are Level 7 built monsters but they get +7 with a club. Strength is 23(+6) so that is a +1 arbitrary number not really accounted for either.
So Bounded Accuracy must be the traditional ability modifier + an arbitrary number.
Now I don't mind this so much but couldn't these numbers actually be based on something?
I posed this idea over at Wizards and was shot down in flames over it. But it isn't too terribly different than the total bonuses given in the Bestiary now.
Take the ability modifier and knock it down to the same level as a level modifier and other modifiers.
How many modifier sources can we come up with?
ability
level
feat
magic
and situation
Now if we kept the total of all the modifiers down to +11, it would lead to a very boring and difficult to accept modifier progression.
11/5 modifiers means that. 4 modifiers would grant a total of +2 and a 5th modifier would grant a +3.
So the difference between a strength 10 and a strength 30 would only be +2 or +3 -- boring.
But if we increased the bonus maximum to +20, that means we could have +4 coming from each of the 5 bonus sources. That would be more meaningful.
Str30(+4),
Level30(+4),
Feat Weapon Training+1,Proficiency+1,Expertise+1,Mastery+1=+4,
Magic +4 (just because the other bonuses max at +4 -- easier to remember)
Situation Modifier +4,
Even though there is only a 4 point spread between natural ability, and another 4 point spread between low and high level, they all add up to make for a more meaningful level progression.
Right now Bounded Accuracy only means not having a bonus over +11. But it is arbitrary how that number comes to be.
What do you think?