I am curious on how different DMs handle and use the gods in their games. Can you kill them, do they play a major part in your world? Do you just hand wave them away except for letting the cleric have access to divine magic?
Do your good temples all get along is the only strife if there is any between good and evil churches? Do you require your clerics to tithe to their churches? Do the cleric gods every get angry with the cleric and block access to his spells?
I use the gods and their churches a lot in my games. And I have certain rules for clerics if you play a cleric of a god with an organized temple then you tithe 10% of your loot to the church. I have been known to take away spells on clerics who break a lot of the tenets that his god holds true.
Gods can't be out righted killed in my games by PCs they can be badly diminished and banished for hundreds even thousands of years but they can come back. They also can't easily walk around the material plains to do so makes them vulnerable so many chose to speak through someone else or use dreams to communicate with followers.
Gods can't interfere to openly because they don't want to attract the attention of other gods who might want to stop them from doing what they are doing so they tend to be sneaky and use their followers or others to accomplish their goals.
They are not omniscient and they can't see the future clearly there are many futures that can happen.
Gods get power from their worshipers so there is always some rivalry between them even the good gods.
As for the churches sometimes they work together sometimes they don't. And if you are not a follower of the god you can't expect them to help you for free there will always be something in for them.
Take raise dead the cleric preforming it on a non follower will usually be tasked by his god to do something or sometimes the god may put a geas on the non believer to fulfill a task or give them X amount of time to fulfill a quest or the god will take back their life. Which is why in a lot of my games people prefer reincarnate usually because it has no strings involved.
I tweak this stuff depending on the story I want to help tell. For example in my current campaign the gods have been kept away from the world for over a thousand years. The churches are there and have priests but no true clerics the only divine magic is the magic of nature and the druids. Divine magic is just starting to slowly seep back in. This has allowed me to play around with having evil and greedy people as the head of some of the temples.
The only way to come back from the dead is to be reincarnated and since there is limited divine healing plagues and sickness do happen the druids are to few in numbers to curb it.
And the churches of Pelor, St Cuthbert, Obad-Hai , Elhonna and Heironeous the only churches active jockey for position betray each other all the time. Unknown to my players the head of both the church of St Cuthbert and Heironeous have slowly been taken over those who find the teachings of Hextra to be the one true way.
Do your good temples all get along is the only strife if there is any between good and evil churches? Do you require your clerics to tithe to their churches? Do the cleric gods every get angry with the cleric and block access to his spells?
I use the gods and their churches a lot in my games. And I have certain rules for clerics if you play a cleric of a god with an organized temple then you tithe 10% of your loot to the church. I have been known to take away spells on clerics who break a lot of the tenets that his god holds true.
Gods can't be out righted killed in my games by PCs they can be badly diminished and banished for hundreds even thousands of years but they can come back. They also can't easily walk around the material plains to do so makes them vulnerable so many chose to speak through someone else or use dreams to communicate with followers.
Gods can't interfere to openly because they don't want to attract the attention of other gods who might want to stop them from doing what they are doing so they tend to be sneaky and use their followers or others to accomplish their goals.
They are not omniscient and they can't see the future clearly there are many futures that can happen.
Gods get power from their worshipers so there is always some rivalry between them even the good gods.
As for the churches sometimes they work together sometimes they don't. And if you are not a follower of the god you can't expect them to help you for free there will always be something in for them.
Take raise dead the cleric preforming it on a non follower will usually be tasked by his god to do something or sometimes the god may put a geas on the non believer to fulfill a task or give them X amount of time to fulfill a quest or the god will take back their life. Which is why in a lot of my games people prefer reincarnate usually because it has no strings involved.
I tweak this stuff depending on the story I want to help tell. For example in my current campaign the gods have been kept away from the world for over a thousand years. The churches are there and have priests but no true clerics the only divine magic is the magic of nature and the druids. Divine magic is just starting to slowly seep back in. This has allowed me to play around with having evil and greedy people as the head of some of the temples.
The only way to come back from the dead is to be reincarnated and since there is limited divine healing plagues and sickness do happen the druids are to few in numbers to curb it.
And the churches of Pelor, St Cuthbert, Obad-Hai , Elhonna and Heironeous the only churches active jockey for position betray each other all the time. Unknown to my players the head of both the church of St Cuthbert and Heironeous have slowly been taken over those who find the teachings of Hextra to be the one true way.