I get the feeling there will be adaptation suggestions within the rules portion, but not the modules. NEXT seems to want to support a tinkering ethos, where they give you the tools, but not detailed assembly instructions.One thing that worries me is that if all these good modules will be supported. Will the Damage Reduction of the armors work with the published adventures and setting? The gritty healing mechanics? The tactical combats? If not the usefulness will be reduced significally...
One thing that worries me is that if all these good modules will be supported. Will the Damage Reduction of the armors work with the published adventures and setting? The gritty healing mechanics? The tactical combats? If not the usefulness will be reduced significally...
How long after the initial launch will it take to get all this stuff?
After all... it's going to be impossible for every published module to provide stat blocks that include every Advanced module ruling in them, because they'll just become unwieldy.
When I think about the ease of converting adnd modules to 3e or 4e, i can´t imagine how it could be difficult to adopt adventures to advanced dndnext. Really, an adventure can actually suggest some advanced rules. Armor as DR could easily be included then. (AC 15 / DR 5)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.