We should be careful to not get caught up in module suggestions like facing etc. They're putting them in as an option for a very good reason-- some people want them. There is no dogma anymore, only player preference (Well, there's always the "core rules" but even those can be overwritten).
I wonder if there open playtesting is going to progress through the tactical miniatures module etc.
It would be fun having big "meta-spells" cast by impossibly powerful wizard NPCs that could "temporialy" change the module or dial a notch or two. You'd have to be really careful it doesn't get out of hand, but what if you had a wizard cast some extensive ritual that eliminated the effects of "healing spells" and suddenly your party has to switch over to the "no healing" module. Fun in limited, dramatic use.
I wonder if there open playtesting is going to progress through the tactical miniatures module etc.
It would be fun having big "meta-spells" cast by impossibly powerful wizard NPCs that could "temporialy" change the module or dial a notch or two. You'd have to be really careful it doesn't get out of hand, but what if you had a wizard cast some extensive ritual that eliminated the effects of "healing spells" and suddenly your party has to switch over to the "no healing" module. Fun in limited, dramatic use.