Blackwarder
Adventurer
This time Mike talks about the advance rules
http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20130128
Warder
http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20130128
Warder
Really? They're still on with this whole "facing" thing? I don't know which member of the design team keeps bringing up facing at the meetings.Include tactical combat rules that allow the option to add more miniatures gaming elements to combat. This would include a grid, options for facing, rules for more detailed zones of control, and so on.
As long as they still have healing surges (or hit dice, whatever) so that you don't literally get EVERY resource back after each encounter.Provide a system that emphasizes refreshing resources by encounter instead of by day. The nice thing about our approach is that since this is an option, we don't have to settle for half measures. Everything can be encounter-based, even hit points.
Interesting. I assume they're talking about something more than just "Monks must be Lawful" or other alignment restrictions.Create rules for giving mechanical weight to character motivation, personality traits, and so on.
I'm glad to know that they're framing their modularity goals in the context of providing different playstyles beyond just the obvious ones.Provide a structure for a more story-based approach to D&D, treating the DM and players as co-authors of a narrative with a specific focus.
So, action points definitely an option. Nice.Use action points, fate points, or a similar meta-mechanic as a reward or a way to give players a mechanical option to boost their power for a specific moment.
I'd love to have this!Create rules for realms management and strongholds.
Wow, wasn't expecting that. I've been wanting to run a horror-themed campaign, though, so I'd definitely be interested in such a module if they did come up with one.Provide rules for horror and sanity, along with other rules to change D&D's genre.
Wow, wasn't expecting that. I've been wanting to run a horror-themed campaign, though, so I'd definitely be interested in such a module if they did come up with one.
I think at some point they're going to put it in a playtest package, there will be a giant storm of "WTF?", and it will quietly slink away.Really? They're still on with this whole "facing" thing? I don't know which member of the design team keeps bringing up facing at the meetings.
I think at some point they're going to put it in a playtest package, there will be a giant storm of "WTF?", and it will quietly slink away.