LightPhoenix
First Post
The more I think about and read about the "dial" analogy, the more well-chosen I find it to be. To re-label Mike's three categories based on the analogy: you can turn the dials on the machine up and down, you can add on new dials (which may also be turned up/down), and you can replace the default dials (ie Core Rules).
I was hoping that the Basic/Standard/Advanced divide was going to be based on the Core rules (with modules interacting on all three levels). Furthermore, I had hoped that what was in testing now was more on the Advanced side. I'm guessing based on this article that Basic and Standard won't really be interchangeable, which was something I was hoping for. I'm still hoping for a Standard simple/complex option for characters.
EDIT: The one dial I'm hoping will be relatively core is the XP slider. Over time, I've become a big fan of not tracking XP and simply leveling up at thematically appropriate moments.
I was hoping that the Basic/Standard/Advanced divide was going to be based on the Core rules (with modules interacting on all three levels). Furthermore, I had hoped that what was in testing now was more on the Advanced side. I'm guessing based on this article that Basic and Standard won't really be interchangeable, which was something I was hoping for. I'm still hoping for a Standard simple/complex option for characters.
EDIT: The one dial I'm hoping will be relatively core is the XP slider. Over time, I've become a big fan of not tracking XP and simply leveling up at thematically appropriate moments.
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