Pathfinder 1E Leif's Questing Knights - L10 Pfdr Rpg [OOC 01] [Full]

Leif said:
I shoulda known that was just a placeholder, sorry. Don't strain yourself, we can adjust the start time. How far back should I push it?

Don't hold up on my account. I was always better with a deadline looming over me. I tried to send you a couple questions yesterday, but they hung up in my outbox for some reason. They should be on the way now. This character is just a bit more complex than usual. I had the rather elaborate backstory already in mind that I'm typing up now, so that helps.

I'm going to post it here in hopes someone will see something in it that will allow a connection to their characters.
 

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Here's what I came up with for Yurei Cadivere Tiefling Wizard Wood Elementalist 9/Druid 1

Anybody want to be friends with somebody who looks a little like the grim reaper? I would like to add some associations to his personal history.

History/Background: Yurei is descended from a long line of Suel Arcanists. The family has long resided in the Duchy of Urnst along the coast of the Nyr Dyv between Leukish and Nyrstran. Family tradition has it that members of the extended family were related to the Royal family at the time of the founding of the Urnst States. At one time his family members were a people to be feared and respected. Family lore is filled with heroes and villains going back virtually to the Rain of Colorless Fire and the Suel migration. However, the family’s fortunes took a turn for the worse four generations back when the elderly Lucretzia Cadivere, a witch of considerable power, used dark magics involving sacrifice to regain her youth and beauty. By all accounts the magic was successful, but such things are not the province of humans and it is said that the Gods took offense. Whatever or whoever she offended one thing is clear, a Shinigami came for her. Rather than succumb to the creature’s power and accept her death, Lucretzia called upon her most powerful magics and somehow seduced the Outsider. She thought she had cheated death, but nine months later she died giving birth to Yurei’s grandfather, Andras. The child was a strange half-breed, but was raised in the family traditions of magic by his uncle. Andras proved an apt student, but while he was very skilled his magic seemed to always result in unfortunate unintended consequences. Family retainers and even family members died as a result of even the most mundane of spells. Andras eventually fell prey to his own magic in his twenties, but not before producing a daughter. Lizal looked more like her Suel family members than her outsider ancestor, perhaps with a touch of fey blood. She was also skilled in magic, but she too found that sometimes her magic was twisted in ways that led to the death of friends, family and servants. She managed to survive well into middle age, but the loss of those around her led her to be increasingly reclusive. She never married, but she manage to produce one child, Yurei’s father Larrith. The father died before Larrith was born.

Lizal became less and less involved in the world and the family finances suffered. Lands were sold and long held contracts traded to others. Larrith was sent off to boarding school, but soon returned after an unfortunate accident in the magical laboratory burned the place to the ground. Larrith lost his legs in the fire and the family counted his survival such as it was a victory over the curse. Larrith focused more on life magic studying the way of the Wood Elementalist in hopes of avoiding the family curse. He became very adept at flight and levitation magic as well as spells to move objects as a result of his handicap. He married a Druid named, Bethnay and they had three children, a son named Galbred who died young, another victim of the family curse, and a daughter, Athaliss, as well as Yurei. They managed to live well enough using little magic and taking great care when they did use it, but their mother too was lost a magical accident when an unseen servant moving a plant bumped her over a railing on a balcony. Young Yurei was trained in both Wood Elementalism and Druidic magic, though the death of his mother brought his Druidic studies to an end.

After years of fearing his own magic Yurei made a discovery. There is a market for deadly magics. He was sailing to Greyhawk from Leukish to sell a few books and heirlooms to raise cash for the family when the ship was attacked by pirates. A few well-placed spells quickly set fire to the pirate ship and ended the raid. He was paid by the Captain of the ship to protect it for the rest of the voyage. This was the start of a career for young Yurei who by this time was quite bored of hanging around dilapidated old tower where legends of a curse kept away almost all visitors and even servants. Rather than continue hide from his power Yurei has since sold his services as a mercenary.

He respects the power of the family curse and refrains from staying in any one place too long and he has not married well aware that his magic could strike down someone close to him. Back home, his father continues to survive and lives in the family’s ancestral home, now only a decaying tower filled with dusty tomes. Yurei’s sister Athaliss lives there with him. Yurei sometimes calls upon them to research thinks in the family’s collection of old books.

Yurei has worked as a guard and providing firepower to small bands and even armies. He has seen much of the world, but has spent most of his time in and around Greyhawk and the Nyr Dyv fighting one war after another. He has hunted giants, bandits and rampaging monsters for a fee. He doesn’t much care which side he fights for as long as they pay well. He takes little interest in politics preferring to remain neutral. He has learned to embrace his heritage as well. More than once the mere sight of him flying in looking pale and gaunt in a hooded robe with his bony wings extended and a scythe in hand has been enough to rout a foe.

In addition to being Wizardly artillery for hire, Yurei has also taken to treasure seeking. He has heard of an artifact that when assembled might well release him from the curse that hangs over him.
 

[MENTION=11520]Scotley[/MENTION]I still have to talk with Helfdan about the connection between my elf and his tribesman, but that should be pretty straight forward since we fought side by side early on against Iuz's forces. However a wood elementalist/druid, especially an 'outsider', would pop up of the elves radar. I'm sure we could come up with something...maybe the three of are actually travel companions at the begin. Two rangers and wood elementalist/druid sounds like it fits. What do you think [MENTION=11732]Helfdan[/MENTION]?
 

did I calculate this right?

Breastplate [Agile], Mithral, +1 6,400.00 gp
base: 400
mitheral medium armor: 4000
+1 magic: 2000

Personally I would save the 200 gp from agile breastplate. It only works with climb and jump checks. If you want a -0 ACP I would take the Armor Expert trait. That way you reap the benefit across all skills that have ACP.

Also we still need to decide as a group what level of cure wand we're buying. With the addition of Yettermyn the cost has gone down, not much, and all totals are rounded up. Moderate = 642.86, Serious = 1607.14, and Critical = 3000. Personally I'm leaning towards Serious if everyone can afford it but Moderate would be fine with me to.
 
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[MENTION=11520]Scotley[/MENTION]I still have to talk with Helfdan about the connection between my elf and his tribesman, but that should be pretty straight forward since we fought side by side early on against Iuz's forces. However a wood elementalist/druid, especially an 'outsider', would pop up of the elves radar. I'm sure we could come up with something...maybe the three of are actually travel companions at the begin. Two rangers and wood elementalist/druid sounds like it fits. What do you think [MENTION=11732]Helfdan[/MENTION]?

It is not uncommon for Yurei to imply that he has some sort of fey heritage to hide his Tiefling nature, so that works even better.
 

Actually, my character Eldran is no longer a tribesman, he's the son of a minor noble from Furyondy :D
(The first draft of the background is at the RG thread).

Regarding connections, if Red Knight's elf hails from the Highfolk, it would then make sense that he and Eldran fought together against Iuz's forces in the Vesve forest. Both during the war hiatus (between the end of the 'Greyhawk Wars' in 583CY and the Furyondian Northern Crusade' in 586CY), and in the years since the wars, Eldran (and possibly RK's elf) has traveled extensively throughout the mid-Flanaess, around the Nyr Dyv, the Urnst states, Dyvers and Greyhawk, and as far south as Celene abd the Ulek states. In his role as a knight of the Hart he may have traveled as far as Tenh! (King Belvor and his Knights can ill afford to ignore the Devil-seeing Ivid of Aerdy, who still sees Furyondy as a rebellious province).

His motivations are not mercenary but... as a pragmatist, he would certainly have welcomed Yurei's aid, and perhaps hired him for some 'jobs' hunting the agents of Iuz, the Scarlet Brotherhood, or other enemies.

RKs character woud likely have many of the same motivations, and could have contacts in Celene (maybe it was on Highfolk business they traveled there?)

Anyways, I name a couple of crucial battles in my background: the fall of Crockport, northenmost province of Furyondy. The siege of Chendl, its capital. And later on, the retaking of the lost northern provinces. Any of the others who are from the central Flanaess could have been involved --as mercenaries, citizens, or merely passers-by -- in any of those events, and we could have met.

As it has been several years since the war, I am open to suggestion in terms of more recent connections.
 

Sounds like a plan than! At first I intended my elf to be a wood elf but after Helfdan started talking of being a Knight of The Hart, I figured a High Elf would be better. So I need to come up with a background and a name.

Also I know there may be some math issues with my animal companion, been a while since I made one last, and I'll take care of then in the morning, off to work now.
 
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So that gives us Eldran Hawkshand, Human Ranger (Helfdan), "Character's Name", Elf Ranger (Red Knight), and Yurei Cadivere, Tiefling Druid/Wizard (Scotley) traveling, working together. We still have to get Ero Batzuen, Tiefling Alchemist (Mowgli), Hrain of the Road, Human Inquisitor (Kaodi), Johann Klaus the Damned, Human Fighter (Scott DeWar), and Yttermayn's Fetchling-to-be-named-later, all smashed into one group. Most of you have an entry in the RG, but a few still don't. Tch!

So, I'm thinking that there is/are an item or series of items that the group seeks in order to use them to lift one or more of the various curses afflicting various members. There are a number of your ...uh... number who have said in their character backgrounds that they either are, or feel that they are, cursed. That's a great hook to use. Let me study on that for a bit, and I think I can work with it. Hmmm......
 
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