raptor112
First Post
I'm working on a game world, and as part of an experiment I'm going to run a series of adventures, each with different characters, built around differnet organizations. One of the organizations is called The Witchlight Society, a secret society dedicated to investigating and hunting down (lovecraft style) aberations, devils and the cults that build up around such creatures. The general feel of the organization is supose to be "what if Alan Scott green lantern started Angel Investigations (from the angel tv series) during the dark ages?" The theme is called Witchlighter, and its benefits are supose to be a cross between the Green Lantern powers (alan scott) and supernatural investigations. Here is what I have on the theme:
Witchlighter Theme
As a witchlighter you guard the world against intrusions from both aberrations and devils. To do so you and your fellow members of the society wield the Witchlight. You are one part investigator and one part hunter. You seek out cults, rescue sacrifices and destroy things that crossover into the world. It's up to you to stop the darkness.
Benefit:
Through a secret ritual known only to the society you are imbued with the power of Witchlight.
You gain the at will ability of light (the light is of phosphorus greencolor) and any one ability from this list:
+5 damage to aberrations and immortals.
Crate object. This ability allows you to create mundane items from Witchlight, including things like armor, lockpicks, boxes and weapons. Anything you can carry realistically you can create. This object lasts for 5 minutes or the end of the encounter.
+2 to hit aberrations and immortals.
Non detection. No one is able to detect either you're capable of magic or have magical items on you by either detect magic or other divination abilities. This does not however stop them from figuring out through observation or perception.
Repel aberrations. As per the clericability turn undead once per encounter, replacing undead with aberrations.
Slow them down. On a critical hit against an aberration or devil thats aberration or devil is dazed to the end of its next term.
Detect aberrations. Using theDungeoneering skill you can detect the presence of aberrations and intrusions from outside reality as a free action.
Detect immortals. Using the religion skill you can detect the presence of immortals and infernal devices.
5th level benefit:
A +2 to Dungeoneering and insight.
10th level benefit:
Choose two additional abilities from the list above.
Witchlight escape 2nd level utility power
Encounter
Immediate interrupt
Keywords: Teleport
Trigger: a enemy makes a successful attack against you.
Effect: in a flash of bright green light you Teleport a number of squares equal to your base movement rate.
Witchlighter Theme
As a witchlighter you guard the world against intrusions from both aberrations and devils. To do so you and your fellow members of the society wield the Witchlight. You are one part investigator and one part hunter. You seek out cults, rescue sacrifices and destroy things that crossover into the world. It's up to you to stop the darkness.
Benefit:
Through a secret ritual known only to the society you are imbued with the power of Witchlight.
You gain the at will ability of light (the light is of phosphorus greencolor) and any one ability from this list:
+5 damage to aberrations and immortals.
Crate object. This ability allows you to create mundane items from Witchlight, including things like armor, lockpicks, boxes and weapons. Anything you can carry realistically you can create. This object lasts for 5 minutes or the end of the encounter.
+2 to hit aberrations and immortals.
Non detection. No one is able to detect either you're capable of magic or have magical items on you by either detect magic or other divination abilities. This does not however stop them from figuring out through observation or perception.
Repel aberrations. As per the clericability turn undead once per encounter, replacing undead with aberrations.
Slow them down. On a critical hit against an aberration or devil thats aberration or devil is dazed to the end of its next term.
Detect aberrations. Using theDungeoneering skill you can detect the presence of aberrations and intrusions from outside reality as a free action.
Detect immortals. Using the religion skill you can detect the presence of immortals and infernal devices.
5th level benefit:
A +2 to Dungeoneering and insight.
10th level benefit:
Choose two additional abilities from the list above.
Witchlight escape 2nd level utility power
Encounter
Immediate interrupt
Keywords: Teleport
Trigger: a enemy makes a successful attack against you.
Effect: in a flash of bright green light you Teleport a number of squares equal to your base movement rate.
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