Gargoyle
Adventurer
This seems to be another case of where the design team is changing their minds about certain basic goals they made at the beginning of the process. One of the goals was to support every class from the core rules of every edition. They seem to be bailing on the warlord.
I don't care for the warlord personally. I don't like non-magical healing. I don't like how he steps on the fighter's toes; there isn't enough design space for him IMO.
But I think the warlord should be in D&D Next anyway. My reasoning? If they don't build it into the core, we will see a substandard version of it in Dragon within six months. I'd rather have it in the core and playtested with the rest of the classes.
They need to design the warlord along with the assassin, the illusionist, and every other class that really doesn't need to be in D&D so that people who love those classes have them, and so that they are done right. I don't have to use it if I don't like it.
I don't care for the warlord personally. I don't like non-magical healing. I don't like how he steps on the fighter's toes; there isn't enough design space for him IMO.
But I think the warlord should be in D&D Next anyway. My reasoning? If they don't build it into the core, we will see a substandard version of it in Dragon within six months. I'd rather have it in the core and playtested with the rest of the classes.
They need to design the warlord along with the assassin, the illusionist, and every other class that really doesn't need to be in D&D so that people who love those classes have them, and so that they are done right. I don't have to use it if I don't like it.