Blackwarder
Adventurer
Speaking of which:
New playtest packet is out!
No it isn't.
Warder
Speaking of which:
New playtest packet is out!
There is actually a new packet. Downloading it now.To include Mines of Madness or is this another classic joke?![]()
As GX.Sigma said, beginners and old-schooler are the target of the apprentice level idea. You're neither of them, and neither am I (except that I might want to play more old-school sometimes, and I might need to run the game for beginners as well), but why not wanting them in the target audience when we can still play our way starting at 5th instead of 3rd as in ed?
Kick off the download. You'll get the new one.Really? I still see the 3/20/2013 packet on the playtest page.
Warder
Yea, but that's the sort of thing that's trivial to change by modifying XP gain. My group's longest campaign was 26 sessions, and that took over 2 years. So I support less overall levels or faster XP gain (depending on the level of granularity you want with ability gain).I'm more concerned with the leveling speeds they suggest in the article. Leveling every 2 sessions of play from 3-15, and every 3 sessions from 16-20th level? That's a total of 41 sessions to get all the way from 3rd level to 20th, or about 10 months assuming you play once a week. That's way too fast for my tastes.
Also keep in mind that, as Mike describes it, apprentice levels are like the first few levels in Diablo 3, where you're level 3 before you even leave the first town.