Stat this up # 1

doesnt really matter i just figured sense we were doing stats than we should finish the stats. You want a full write up or a thing that says "This is how a Gorri is Different that an a normal shroomling."
 

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doesnt really matter i just figured sense we were doing stats than we should finish the stats. You want a full write up or a thing that says "This is how a Gorri is Different that an a normal shroomling."

That's fine, I don't mind which we do first.

So you just fancy something like a Stone Giant Elder, which just has a paragraph about their higher Cha, SLAs and tendency to be sorcerers?

I was thinking of something a bit more elaborate, possibly with its own statblock.

Do we want to give the Gorri character levels like a Frost Giant Jarl - maybe in Adept or Cleric? - or just give the basic version racial HD? I'd prefer racial HD only, and reckon the Gorri should start out with at least 3 HD (the maximum advancement of the standard shroomling) and possibly more.
 


I say the elder should have ranger levels myself. No reason a leader has to be a full caster like a cleric or a druid.

I'm leaning towards not giving the "basic gorri" any character levels and noting that they're generally rangers or, say, druids.

We could add a "Shroomling As Characters" section that says they have Ranger as their favored class, I suppose.
 

sure sounds cool. so i think we talked about the Gori shroomlings being 3 Hd. I can see more con, wis and cha and the bonus SLA's as well.
 

sure sounds cool. so i think we talked about the Gori shroomlings being 3 Hd. I can see more con, wis and cha and the bonus SLA's as well.

If they're 3 HD they'll likely be Tiny, going by the Urdin's Advancement, so ought to have at least the ability advancements that bring (+2 Str, -2 Dex).

Hmm, if they have a Tiny size it'd mean they'll have a +2 size bonus to attacks/AC instead of a +4, so I'd give them something to increase their AC - maybe a point or two higher Dex and a point of natural armour?

They ought to have higher mental stats, too.

Hmm, we could just give them the "elite array" to improve their abilities, I suppose.
 


Yeah we could but i favor a bump here in there over just saying their stats are higher.

Okay then, why don't we cut to the quick and start talking numbers.

We seem to be OK with making them Tiny size.

How about if we give it 4 HD, since they're a stage beyond the 1-3 HD standard Shroomling in the Shroomling Working Draft.

You appear to be favoring by character class advancement rather than normal monster HD, but I prefer the latter.

Statwise, we could give them a +2 to most of their stats - I'm be OK increasing them all except for Dex.

I'd like to give them something to increase their AC. How about if we give them an "always on" barkskin effect? If we set the CL to, say, 6th, that'll give 'em a +3 NA.

Putting that all together would give...

Tiny Fey
Hit Dice: 4d6+8 (22 hp)
Armor Class: 19 (+2 size, +4 Dex, +3 natural [barkskin]), touch 16, flat-footed 15
Saves: Fort +3, Ref +8, Will +7
Abilities: Str 8, Dex 19, Con 15, Int 12, Wis 16, Cha 17
 


Sorry, I think my last post was cross-posted with Nookie's, so I didn't see what he'd said.

Anyway, I will approve that start to their statblock. I see what Nookie's saying about the NA, but I do think the SLA-like effect is nicely flavorful and allows for perhaps interesting tactics on the part of the PCs.
 

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