RangerWickett
Legend
I want to have a dungeon crawl with a series of encounters against a singular dragon, where the party first spots evidence of its presence and its powers, then encounters it somewhere they have the option to flee because it's mostly invulnerable to their attacks initially, but then they find a tool overcome its resistances and then lures it into an ambush.
Got any suggestions for what those various elements could entail?
The setting is my own Sumerian inspired one, and the dragon is a Mušḫuššu - Wikipedia - which basically just means I can give it whatever stats I want. I'm thinking it's more cunning beast than talking and thinking.
The party is 7th level. Ancestral barbarian, mastermind rogue, straight up fighter, fey ranger, and an alchemist. I figure the dungeon should have stuff the alchemist can use to make traps or to neutralize the breath weapon. Maybe there are some native critters the dragon loves to eat that they'd need to catch as bait.
Maybe there's a ghost of the guy who last tried to kill it (and whose spear in its gut is why the party came here).
I'm just brainstorming. Thanks for any help or inspiration you have.
Got any suggestions for what those various elements could entail?
The setting is my own Sumerian inspired one, and the dragon is a Mušḫuššu - Wikipedia - which basically just means I can give it whatever stats I want. I'm thinking it's more cunning beast than talking and thinking.
The party is 7th level. Ancestral barbarian, mastermind rogue, straight up fighter, fey ranger, and an alchemist. I figure the dungeon should have stuff the alchemist can use to make traps or to neutralize the breath weapon. Maybe there are some native critters the dragon loves to eat that they'd need to catch as bait.
Maybe there's a ghost of the guy who last tried to kill it (and whose spear in its gut is why the party came here).
I'm just brainstorming. Thanks for any help or inspiration you have.