This is totally up to the GM, but I'm looking for other opinions. How many Aid Another bonuses would you allow for Track? If you have a group of 10 trackers, and they all make their Aid Another checks, would you allow +20 to the throw?
What seems reasonable?
Also, I've seen a version of Aid Another where, if the extra person fails the Aid Another check, he can end up hurting the chances of the overall throw. For example, let's say you've got three trackers. The one with the highest Survival skill will make the check. The second highest will attempt Aid Another and makes it, giving the main tracker a +2 bonus on the throw. The third guy bricks his Aid Another attempt and ends up giving the primary tracker a -1 penalty on the throw (for a net of +1 on the throw).
The idea here is that the guy that fails is actually missing, stepping on, and otherwise destroying valuable track information.
You could take this idea and increase the DC by +2 for every extra person: First tracker Aids at the standard DC 10. Second aids at DC 12. Third aids at DC 14, and so on.
What are your thoughts on this?
What seems reasonable?
Also, I've seen a version of Aid Another where, if the extra person fails the Aid Another check, he can end up hurting the chances of the overall throw. For example, let's say you've got three trackers. The one with the highest Survival skill will make the check. The second highest will attempt Aid Another and makes it, giving the main tracker a +2 bonus on the throw. The third guy bricks his Aid Another attempt and ends up giving the primary tracker a -1 penalty on the throw (for a net of +1 on the throw).
The idea here is that the guy that fails is actually missing, stepping on, and otherwise destroying valuable track information.
You could take this idea and increase the DC by +2 for every extra person: First tracker Aids at the standard DC 10. Second aids at DC 12. Third aids at DC 14, and so on.
What are your thoughts on this?