OOC:
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Some Administrivia:
- In order to grab that parachute and head off after the phone, Gabriella spent 4 filch (4+4=8, plenty!) and 4 athletics. She's now hurtling down towards it and - barring unexpected complications - will catch up next round. It tumbles in the air.
- There are two remaining bad guys in the air, "Elena" and one shot-but-conscious bodyguard. "Elena" has her own chute, as does Gabriella. DuBois and Mace do not, yet. One living foe and one dead foe tumbling nearby still have chutes.
- There are 5 visible bad guys in the launch center. There are two thugs in the room with Quinn, Cardiff and Lee; these are the ones that Quinn blinded briefly with his shoe bomb (and who are still -1 to hit). There two more outside the glass-enclosed control room, accompanied by Eschenko.
- I didn't specify whether the door leading into the control room is locked or not. Based on Quinn's update, it's both open and unlocked.
- You can totally use extra shot and called shot at the same time, because doing so is completely awesome.
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A lot of things happen at once.
Blinking the dazzle out of their eyes, the two nearby thugs duck behind a control counter and fire at both Hung-Ke and Persephone; they heard their boss, and neither of them wants to turn down a pay bonus like that. One bullet grazes Persephone's thigh, leaving a trail of fiery pain along the wound. The other thug blinks rapidly, takes careful aim... and instead of shooting Hung-Ke Lee, he shoots his cell phone. The bullet smashes the plastic and electronics to splinters. "Go ahead," says the thug. "Try to transmit your abort codes now." He laughs, an ugly grating sound, and ducks behind the counter into cover.
Quinn's leap past the open door is astounding for someone so close to retirement. The two men outside seize their chance and shoot at him as he flashes past. Both shots miss, leading him too much as he passes the doorway, but both bullets shatter the glass just above where Quinn is landing. His roll carries him into jagged shards of glass that turn out to be a lot less bulletproof, and a lot sharper, than he might have hoped. Quinn manages to keep his face clear, but the sides of his hands and his foot without the shoe end up slashed and bleeding.
It hardly matters, though, because the guns virtually
sang in his hands. Eschenko has no way to duck in time, and both bullets hit Eschenko's chest dead center. The middle-aged man is knocked down and back by the impact, surely a kill shot to the heart; the only way someone could possibly survive that would be to be wearing a Kevlar vest.
Groaning, crawling on all fours, Viktor Eschenko crawls backwards into the cover of the elevator. He leaves no blood trail behind. Rolling himself with a pained grunt onto the elevator's floor, Quinn can see that the front of Eschenko's impeccably tailored suit has been ripped open by gunfire, revealing two squashed bullets buried in the front of a bulletproof vest. "Quinn?" Eschenko's weakened voice is as cold and terrifying as you've ever heard from a man. "You
dare? My men are going to kill you, and you can go to your death knowing that I'm going to kill all your family. ALL of them." The elevator doors begin to close.
OOC:
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Persephone takes 3 points of Health damage from a bullet. H-K loses his cell phone (the thug spent just about all of his remaining shooting points, hoping that it would stop you from being able to receive and transmit the abort codes. Does it?) Quinn takes 4 points of Health damage from broken glass (technically one of the shots hit him, but this is a cooler way to describe the same mechanical effect). Eschenko takes a crapload of damage, but the bulletproof vest mitigated enough of it that he knows it's time not to stick around and watch.
Dr. DuBois? One man standing (using a corpse as a shield), one woman injured and escaping.
Persephone? Two men in the room with you behind a counter, two men outside, Eschenko departing via elevator. Actions?
And don't forget that many of you have Preparedness. Quinn, I believe your Mechanics can be used in place of Preparedness if you need to rig up a gadget, device or weapon on the fly.
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