GX.Sigma
Adventurer
Well, it depends how you count.Woot!?!? Was I asleep for a decade? I remember only 4 editions...
Warder
Gygax/Arneson (0e/WB/3BB)
Holmes (Basic)
Moldvay/Cook (B/X)
Mentzer (BECMI/RC)
AD&D 1e
AD&D 2e
3e
4e
Of course, some groups of those might count as only one edition, and some editions might be split into sub-editions. Perhaps time is a more useful metric. Let me rephrase that statement.
Round-by-round initiative was standard for about 26 years. Individual initiative was only standard for about 13 years. Hardly sacred.
That's true enough. I don't think chase rules need to be very detailed, though (at least in a sandbox capacity). A simple percentage chance, or opposed d20 checks, modified by speed, relative group size, terrain, and so on, would suffice.I am certainly not advocating against rolling initiative each round (neither in favour of it, actuaaly).
What I was trying to say :
Combat is built upon the assumption of having each party/individual acting back and forth with a precise measure of what they can accomplish on their turn. It doesn't work very well when the actors are running and/or playing hide and seek. Cycling Initiative makes it imposible, random initiative makes it clunky I would say you need another system to handle this kind of flow, and I bet it would need to be quite abstract (and can thus be resented as an immersion-breaking minigame).
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