• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Vampire: The Masquerade - Who Wants To Live Forever?

Father Koln follows, with weapon in hand and prayer in throat. He looks down the other hallway, and at the doors to His left.

"I hope we do not have to bother Saint Anthony for his time... This mansion keeps growing and growing, no?"
 
Last edited:

log in or register to remove this ad

OOC: Yay finally someone moved! Please label your rolls on the roll20 board, type what you are rolling for before you roll it.


Lacey follows Meredith out into the hallway. She will do a Search Check as well.

rolling 1d20 + 7 (20)+7=27

Meredith doesn't notice it right away but Lacey points out some blood stains on the floor leading down the right hallway to what looks like a doorway further down the hall.

The scuffling sounds have either stopped or are too far away to hear. Lacey tries to listen for them.

Lacey Listen Check
rolling 1d20 + 8 (8)+8=16

She whispers to Meredith "I can't hear our hallway stalker."

"Ok" Meredith goes to the right hallway towards the blood stains Lacey pointed out and peeks around the corner claws still drawn.

OOC: Search check down the hallway for anything and where the trail of blood leads.

rolling 1d20 (8)=8
 

Clover felt a grumble of impatience rise at the back of her throat. Hands on hips, she stepped up behind her companions, hissing, "This is absurd. You know that, right? it's going to be dawn before we get anywhere in this ******* house. And for what? To appease Miss-high-and-mighty-precious-Prince Victoria?"

Reaching behind her, she pulled her pistol out and stood poised with the muzzle at the floor. Practically growling in disgust, she spoke to Koln, "I'm all for baiting a trap, Father. Assuming the crazies in this house aren't deaf, I'd be happy to have them come to us and pick them off one-by-one, rather than wait for them to pop out on us at an inopportune moment. Besides, I don't know what's with all the whispering. If they haven't heard the fighting downstairs and the doors opening around up here by now, I don't think that any amount of stealth is really going to help much. Now please, please, please let us just bait them so we can get the **** out of here!"

OOC: No, I won't really shoot up the place unless others are on board with it. But really, it's what I'd LOVE to do at this point. This is turning into another never-ending-dungeon... *COUGH COUGH*
 

Clover felt a grumble of impatience rise at the back of her throat. Hands on hips, she stepped up behind her companions, hissing, "This is absurd. You know that, right? it's going to be dawn before we get anywhere in this ******* house. And for what? To appease Miss-high-and-mighty-precious-Prince Victoria?"

Reaching behind her, she pulled her pistol out and stood poised with the muzzle at the floor. Practically growling in disgust, she spoke to Koln, "I'm all for baiting a trap, Father. Assuming the crazies in this house aren't deaf, I'd be happy to have them come to us and pick them off one-by-one, rather than wait for them to pop out on us at an inopportune moment. Besides, I don't know what's with all the whispering. If they haven't heard the fighting downstairs and the doors opening around up here by now, I don't think that any amount of stealth is really going to help much. Now please, please, please let us just bait them so we can get the **** out of here!"

OOC: No, I won't really shoot up the place unless others are on board with it. But really, it's what I'd LOVE to do at this point. This is turning into another never-ending-dungeon... *COUGH COUGH*


Father Koln hurries to Clover, putting his finger down the barrel of her gun. "No! Do not! Of course they know we are here. We are guests, you see. However, this house is innocent. And as a priest, I will not allow any harm to come to the innocent on my watch. These walls... these walls mon pettite, do you not hear them? They say, 'Help! Help! Help!' the cries of all of their minds, all round us. Oui, my head aches too, but taking it out on the innocent is not ze Christian path. Now come, four leafed one. Help me look at these portals here..."

Koln grips Clover by her sleeve, pulling her over to the doors on the right. Before leaving, he says to Lacey, "Sister Laces, be a good soul and check that door closest to you. Check if it is locked, and listen well to its secrets. I hear all voices here, some watching... and I do not want them to see our backs."

OOC: Koln is going to first take 10 to spot check the doors closest to him with heightened senses, looking for traps. Then I will roll up a listen check with heightened senses for any mouth-breathers on the other side of both doors. I do not want us advancing down these hallways and have a bunch of badguys come after us from behind. Koln is asking Lacey to do the same thing. Clover is welcome to help.

Rolled a 23 for the top door, 31 for the other one.
 

"Ok" Meredith goes to the right hallway towards the blood stains Lacey pointed out and peeks around the corner claws still drawn.

OOC: Search check down the hallway for anything and where the trail of blood leads.

rolling 1d20 (8)=8

The trail definitely leads under the closed door. Nothing else is discovered by Meredith's search.
 

Grout's Mansion 11:00pm

Father Koln is the first to hear it. The scuffling sound is getting louder as whoever is wandering the hall approaches from the right hallway where Koln is standing.

Koln sees the figure of a man wearing a similar bondage type outfit like the crazies encountered downstairs.
 

Father Koln hurries to Clover, putting his finger down the barrel of her gun. "No! Do not! Of course they know we are here. We are guests, you see. However, this house is innocent. And as a priest, I will not allow any harm to come to the innocent on my watch. These walls... these walls mon pettite, do you not hear them? They say, 'Help! Help! Help!' the cries of all of their minds, all round us. Oui, my head aches too, but taking it out on the innocent is not ze Christian path. Now come, four leafed one. Help me look at these portals here..."

Koln grips Clover by her sleeve, pulling her over to the doors on the right. Before leaving, he says to Lacey, "Sister Laces, be a good soul and check that door closest to you. Check if it is locked, and listen well to its secrets. I hear all voices here, some watching... and I do not want them to see our backs."

OOC: Koln is going to first take 10 to spot check the doors closest to him with heightened senses, looking for traps. Then I will roll up a listen check with heightened senses for any mouth-breathers on the other side of both doors. I do not want us advancing down these hallways and have a bunch of badguys come after us from behind. Koln is asking Lacey to do the same thing. Clover is welcome to help.

Rolled a 23 for the top door, 31 for the other one.

OOC: Didn't see this post whoops! This happens before the post above.


Lacey goes over to the door on the leftand checks it.

Lacey Search Check on the door with Heightened Senses. rolling 1d20 + 15(8)+15=23

Lacey indicates that the door is locked by shaking ehr head and rubbing her tummy. She puts a finger to her lips and points down the hall indicating that she doesn't want to try opening it until the hallway is cleared.

Koln
[sblock]
You hear what sounds like wind behind the top door and some shuffling noises are coming from behind the right door like there might be someone in the room.
[/sblock]
 

OOC: Didn't see this post whoops! This happens before the post above.


Lacey goes over to the door on the leftand checks it.

Lacey Search Check on the door with Heightened Senses. rolling 1d20 + 15(8)+15=23

Lacey indicates that the door is locked by shaking ehr head and rubbing her tummy. She puts a finger to her lips and points down the hall indicating that she doesn't want to try opening it until the hallway is cleared.

Koln
[sblock]
You hear what sounds like wind behind the top door and some shuffling noises are coming from behind the right door like there might be someone in the room.
[/sblock]

Father Koln is the first to hear it. The scuffling sound is getting louder as whoever is wandering the hall approaches from the right hallway where Koln is standing.

Koln sees the figure of a man wearing a similar bondage type outfit like the crazies encountered downstairs.

Meredith crosses over to Lacey and stands next to the wall a little bit from the door and looks back at Koln.
 

Father Koln nods at Lacey and Meredith. He blesses himself, and points at Clover, and back to the room behind her, instructing her to conceal herself. He makes similar motions at Lacey and Meredith. He then puts his finger to his mouth and fades into the shadows, waiting....

OOC: Rolled a 26 on the board for a Hide check w. cloak of shadows. Koln is hiding, and waiting. He is ready to pounce... and preach the Good News. Hallelujah!


And rolled a 6 for initiative
 
Last edited:

Father Koln nods at Lacey and Meredith. He blesses himself, and points at Clover, and back to the room behind her, instructing her to conceal herself. He makes similar motions at Lacey and Meredith. He then puts his finger to his mouth and fades into the shadows, waiting....

OOC: Rolled a 26 on the board for a Hide check w. cloak of shadows. Koln is hiding, and waiting. He is ready to pounce... and preach the Good News. Hallelujah!


GM: Everyone roll initiative.
 

Into the Woods

Remove ads

Top