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Obryn

Hero
I think it's pretty great. I guess they can't please everyone.
Okay? I'm aware I'm not everyone and I wasn't speaking for you.

I don't care for the necessity of clerics and the table dynamic it creates when magical healing is made this critical. I think it can't help but strongly influence the default assumptions for adventures, in a fashion I will find unappealing.

It's cool you like it. I'm not a fan.

YMMV on this one, to me Next is killling the viability of the healbot, swift and ranged healing should be something to strive for at higher levels, not the baseline, basically turning something that was a fun and interesting reward for higher levels into a chore, basically sucking away all of the fun. (Taking risks, running to shield a fallen teammate before time runs out, all of it taken away, you don't feel heroic at all when all you have to do is sneeze and your ally is suddenly safe.) At least the baseline stated by Mearls allows for a healing spell out of combat to mean something, though IMO that isn't exactly enough.
Yeah, I prefer a design that allows you to do all of that and other, interesting stuff.

-O
 
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Warbringer

Explorer
[MENTION=11821]Obryn[/MENTION]

Which is why the below will likely be base options

To enable heroic play, you could choose to have a quick hit point refresh option in your game.

You could use an option that allows for healing without magic, which supports low- or no-magic campaigns. This option would also allow you to play without a cleric, druid, bard, or other healing class.
 

Obryn

Hero
[MENTION=11821]Obryn[/MENTION]

Which is why the below will likely be base options

To enable heroic play, you could choose to have a quick hit point refresh option in your game.

You could use an option that allows for healing without magic, which supports low- or no-magic campaigns. This option would also allow you to play without a cleric, druid, bard, or other healing class.
Sure, it's entirely likely there will be plenty of modules.

I started down this thread because I think the default actually does matter, no matter how modular the game gets. And not in an abstract "blessing" sense, but in a pragmatic, "this is the baseline when adventures will be written," sense.

-O
 

GX.Sigma

Adventurer
Sure, it's entirely likely there will be plenty of modules.

I started down this thread because I think the default actually does matter, no matter how modular the game gets. And not in an abstract "blessing" sense, but in a pragmatic, "this is the baseline when adventures will be written," sense.

-O
What's wrong with this being the baseline, though? Will it make the adventures less compatible with other play styles?
 

Warbringer

Explorer
Sure, it's entirely likely there will be plenty of modules.

I started down this thread because I think the default actually does matter, no matter how modular the game gets. And not in an abstract "blessing" sense, but in a pragmatic, "this is the baseline when adventures will be written," sense.

-O

Yeah, I agree, which is I commented upthread that they will have to give advise on varying the appropriate xp per encounter as this is will have some impact.

Now, don't think I've bough and used a WOTC adventure since Red Hand ;)
 


GX.Sigma

Adventurer
I already explained why I don't like it as the baseline, above.

I don't know what you're driving at here.

-O
You say that you don't like it as the default because it will affect how adventures are written. How would adventures be written if the default was different, and why would that be better?
 

Obryn

Hero
You say that you don't like it as the default because it will affect how adventures are written. How would adventures be written if the default was different, and why would that be better?
It affects pacing and difficulty. The baseline drives both, while designing an adventure. If frequent trips to town are necessary, if "pressing on" is either more or less deadly, etc.

Turning it around - you say you like it as the baseline. Why is it important that this is the baseline (instead of something else) and why is it better?

-O
 

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