Nellisir
Hero
However, I still saw huge differences in power in 2E across adventuring parties where almost everybody had the same amount of XP.
Having played a svirfneblin cleric/illusionist, I agree.
However, I still saw huge differences in power in 2E across adventuring parties where almost everybody had the same amount of XP.
And mine. I've slaughtered parties with a single annis.wow, your 2E experiences were way different than mine.
Gotta disagree with this. Pre-3e's reliance on XP to "balance" characters was farcical.2e has better balance among the classes. There's no tier nonsense that makes the primary casters practically gods while the fighter is rubbish.
Hps were lower; I don't think grid reliance has much to do with combat speed. The ambiguity of where characters were took up a lot of time (I'm close enough to hit him, but not too close. Can I see it? I move a little closer? What do you mean I trigger the trap? I wasn't moving near the trap.)Combat's also faster because there's less grid reliance, and hp totals tend to be lower.
Gotta disagree with this. Pre-3e's reliance on XP to "balance" characters was farcical.
Hps were lower; I don't think grid reliance has much to do with combat speed. The ambiguity of where characters were took up a lot of time (I'm close enough to hit him, but not too close. Can I see it? I move a little closer? What do you mean I trigger the trap? I wasn't moving near the trap.)
Again, I have to wonder where your experiences come from.
Fighters are very, very different between 2e and 3e. A 1st level 2e fighter is easily capable of killing trolls in a single round of combat. A 1st level 2e party can take on giants and reasonably expect to win. That's how powerful 2e parties are.
A 2e initiative works like this:
Each player declares his action before initiative is rolled. Each player rolls a d10, adds his weapon speed factor, subtracts his Dex bonus and the lowest score goes first. This will be repeated every round of combat.
In 3e, it works like this:
Each player rolls a d20 and adds his dex modifier. High roll goes first. This will remain static (barring a few exceptions) for the entire combat.
Note, 4e works exactly the same as 3e here.
You guys played 2e way differently than we did. No way a 1st-level fighter in 2e could kill a troll in one round. And a 1st-level party taking on a giant is suicide.
We never really used weapon speeds in 1e or 2e, but initiative was never a problem area. Roll the dice. Modify. Done. We rather liked rolling each round. Made combat more chaotic and well...combat-like.
I used a chalkboard.Believe it or not, the same DM I mentioned above being my 2E DM used miniatures less with 3E, especially for the smaller combats. With 2E, we kept the minis on the table on the battlemat, in marching order at all times. With 3E, it was not always the case.
I don't think it's the grid, but fear of attacks of opportunity, that slow down 3.x combat. Also buffs - there's a lot more of them used in 3.x - summons, polymorphing, and certain other options that are used more or more complex in 3.x.
I heard AoOs existed in 2e, but I never heard of them while playing, and apparently said rules are optional and in the DMG anyway.