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Vampire: The Masquerade - Who Wants To Live Forever?


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OOC: Okey dokey. I warned you


Father Koln opens the nearest wall, like a door, and leaves the game.








"OHHHHH YEAHHH!!"
*GUITAR RIFF*

Before our undead adventurers stands 5 feet eight inches of 80s hair-metal badassery, complete with tight fitting leather pants, a kickin' cherry ax of a guitar, long flowing brown hair tucked under a red headband, and no shirt.

INTRODUCING: WILDMAN - Says the magically appearing pyro display behind him.

"Are you READY to get WILD?!!" *guitar riff!*

....

"I CAN'T HEAR YOU!" *LOUDER GUITAR RIFF!*

"ALLLLRRIGGHTT!! Now, first things first! Did any of you dudes see what the Wildman's Rockin' Malkavian eyes see in this house? Or rather, what I didn't see?!"

....

"YEAAHH!! That's Right! Not a single smoke detector! And remember kids, every house should have a minimum of ONE smoke detector per floor, and one in each bedroom! Now what do you awesome dudes think about going on a little adventure with the WILDMAN, finding the MAIN MAN of this shack, and hooking him up?! OHHHH YEAHHHH!!!"

"And above all else, NOTHING rocks the WILDMAN'S world as HARD as conserving water! Always remember, if it's yellow it's mellow, but if it's brown WOOWWWZZAAA! flussh it down! YEAYEAHHH!"


OOC: Shakes head at wildman *shhhhhhhhh*
 


Clover gave Koln an odd look as she backed into the previous room, COMPLIANTLY. (yep, it does happen from time to time)

But really, she was still all for shooting the place up. Or maybe just shooting herself. Her pistol was beginning look very merciful at the moment...

Initiative
Rolled on: June 11, 2013, 2:28 p.m.
1d20+3 → [20,3] = (23)

http://invisiblecastle.com/roller/view/4084839/
 



Clover moves back into the room on her turn and waits there.

The Patient comes up to the corner moving his full 30ft.

Koln Hides w/ CoS

rolling 1d20-2+8(20)-2+8=26

Patient's Spot Check
rolling 1d20 + 5(14)+5=19

The Patient doesn't seem to notice Koln. Only Koln can see him and see that he's holding what looks like a broken chair leg. The improvised club has some blood on it.

Lacey's turn.
 

Lacey Moves Silently around the corner going south down the hallway.

Lacey Move Silently rolling 1d20 + 19(20)+19=39

She motions for Meredith to follow and when she gets around the corner and out of Meredith's line of vision she uses Unseen Presence.

Meredith's turn.
 

Lacey Moves Silently around the corner going south down the hallway.

Lacey Move Silently rolling 1d20 + 19(20)+19=39

She motions for Meredith to follow and when she gets around the corner and out of Meredith's line of vision she uses Unseen Presence.

Meredith's turn.

Meredith keeps her claws out and tries to move silently around the corner, following lacey.

[h=2]Die roll for Meredith Move Silently[/h] Rolled on: June 12, 2013, 11:42 a.m.
1d20+7 → [5,7] = (12)



http://invisiblecastle.com/roller/view/4085821/
 

Into the Woods

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