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Quick Question: Seeking a burrowing Humanoid

Wall of force is, as I recall, immune to most antimagic effects. Cube of force makes a 10' per side, mobile d6 of force.

Get one, cluster up, and go for a friendly jog.
 

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Let a decanter of Endless water operate on it for a while. Eventually, the waters will submerge the field and you can boat across.
 

Wall of force is, as I recall, immune to most antimagic effects. Cube of force makes a 10' per side, mobile d6 of force.

Get one, cluster up, and go for a friendly jog.

You can't cast anything, not even Wall of Force into an Anti Magic Field. An AMF won't take down a Wall of Force that's already in place, but as far as I know, you can't create one in the exiting AMF.

Cube of Force is:

1) A Cube, not a ball.
2) Immovable.

So your "friendly jog" will take you 10 feet before you hit a wall.

Oh, and if we want to go with the RAW, Cube of Force isn't Wall of Force, and doesn't necessarily receive the WOFs impervious quality v AMF.

Sorry, I'm a rules guy, even when the rules aren't in my favor.
 

Collect- but not by summoning- a bunch of oozes. Drop them into the fungus field. See what happens.
No Decanter of Endless Water available. Plus...

The field of fungus is a short walk from a tributary to the Nile. That's how we got here.

Going further...

A Decanter at full output gives 30 gallons per round. That's three hundred gallons a minute, or 18,000 gallons per hour.

A cubic foot of water is a shade under 8 gallons. Presume we need water a foot deep, at a minimum, to boat across.

The field is 2,100 feet from outer edge to inner edge, and let's say we can limit our flood somehow to a channel 100 feet wide. That's 210,000 cubic feet of water needed.

You'd be running that bottle for days, and because of soak and evaporation you'd never get enough water.
 

Collect- but not by summoning- a bunch of oozes. Drop them into the fungus field. See what happens.

How does one carry or transport the oozes and slimes?

And, have I mentioned that we're under some time pressure?

I'm not trying to rain on your parade of suggestions, I'm just looking at what can actually be done, and thinking like a DM.
 

You can't cast anything, not even Wall of Force into an Anti Magic Field. An AMF won't take down a Wall of Force that's already in place, but as far as I know, you can't create one in the exiting AMF.

Cube of Force is:

1) A Cube, not a ball.
2) Immovable.

So your "friendly jog" will take you 10 feet before you hit a wall.

Oh, and if we want to go with the RAW, Cube of Force isn't Wall of Force, and doesn't necessarily receive the WOFs impervious quality v AMF.

Sorry, I'm a rules guy, even when the rules aren't in my favor.

From the SRD:

... It enables its possessor to put up a special wall of force 10 feet on a side around her person. This cubic screen moves with the character and is impervious to the attack forms mentioned on the table below.

(emphasis mine)
So, the Cube IS movable. And you don't create it in the AMF, you create it then enter the AMF.

And since it says it is a special WoF, as a DM, I would treat it as a WoF except where it specifically differs.
 

No Decanter of Endless Water available. Plus...

The field of fungus is a short walk from a tributary to the Nile. That's how we got here.

Going further...

A Decanter at full output gives 30 gallons per round. That's three hundred gallons a minute, or 18,000 gallons per hour.

A cubic foot of water is a shade under 8 gallons. Presume we need water a foot deep, at a minimum, to boat across.

The field is 2,100 feet from outer edge to inner edge, and let's say we can limit our flood somehow to a channel 100 feet wide. That's 210,000 cubic feet of water needed.

You'd be running that bottle for days, and because of soak and evaporation you'd never get enough water.

I was a bit vague, I admit.

I didn't expect it to work unless using multiple Decanters. You could even speed up the process by using move earth or a mattock of the titans or some such to build a trench from the tributary to the field.

But the point was rather that you implement the plan as your final plan, and tell him you're waiting until the field is submerged. Let HIM be frustrated as you camp out, building your boat, waiting for the flood. Time pressure be damned.

At some point, he will blink and tell you something more about solving the problem of passage OR he will "cheat" and make the tactic not work by dispelling the water with the AMF (which it can't do).

If he wants to blow up the campaign with insoluble problems, so be it.

I have run into this kind of thing more than once. In a high-level D&D campaign with round-robin DMing, we encountered a barrier analogous to yours. We couldn't pass it. Finally, beaten & bruised, we gave up on the mission.

He asked us why we didn't cast "Spell X", which would have easily gotten us past the obstacle. We pointed out that the only character in the entire campaign with that spell was his solo-classed wizard. And not only because he didn't believe in allied wizards transcribing allies' spells into each others tomes- which he still doesn't do 20+ years later- but he was also the only PC Mage CAPABLE of casting that spell.
 

How does one carry or transport the oozes and slimes?

Well, you can put a black pudding in a stone "sarcophagus" and it should be fine as long as you give it enough space to have some air. Nooooo breathing holes!
 

My mistake. I thought you were referring to Force Cage.

Cube of Force is a neat item. I'd love to have one. Sadly (or perhaps happily) ours isn't a game world where Wiz-Mart sits on the corner with high end magic gear available for anyone who has the money.

We could possibly have one made, if we could find a high end caster who could make it, and if we had two+ months of time to wait.

Regarding the Nile tributary: How would extending the local drain line to the field help flood it?
 

Into the Woods

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