As bonus adventure and to tie up some loose ends in a bigger campaign, my players get a chance to revenge for an orc raid.
A mean orc sorceress (11th level) fell for the lies of an evil human priest and send nearly all warriors of her clan (about 600 Orcs total) into a campaign against a small human kingdom during harsh winter.
After some quick successes and a great slaughter among the humans, the orcs warriors (about 230) were completly decimated by well placed player assaults and poor judgement.
The sorceress seeing that she had been fooled in a hopeless crusade and probably doomed her people to starvation, retreated by teleport in the mountain caves of her clan.
Their she nurtures her selfpity, trying to figure out if she let the rest of her people die in a blaze of glory or begin anew for the next generation.
With the majority of fighting males gone, there are only females and young left (over 350 total). About 20 Orc soldiers are the only capable defenders.
There are three low level clerics and some riding lizards who can endure the cold climate in the mountains.
I want to make several small battles, escalating and eventually leading to a massiv last stand of the clan.
On the other hand: The surviving orcs hate the sorceress for killing their sons and mates for nothing and leaving them defenseless, dooming their clan, but they fear her magic.
So there's the possibility of betrayal if the players act carefully.
The players will want to hunt the sorceress down. They are accompanied by three huntsmen (3-4th level) and two wartrained dogs.
The party consists of a fighter, thief, bard and druid/wizard/mystic theurge all four with 8 class levels.
The sorceress spell arsenal is mostly defensive (invisibility, teleport). Her main attack spells are fireball and contagion. The party knows this.
Oh, there's a manticore who has a personal feud with the party and promised them a grisly fate. He tracks the party and looks for the best/safest possibility to strike.
So, fellow DMs, how would you, as the leader of the 20 soldiers defend your orcish clan cave?
You can barely guard the main entrance. When your soldiers aren't guarding, they are organizing/leading hunting partys with some of the females to replenish
the dwindling food resources.
What nasty suprises would you throw at the players? I want to spice things up a bit.
And to add a moral dilemma: the three huntsmen volunteered to this mission to slay as many orcs as possible (even females and childs). The party can help them, let them do the dirty work
or show mercy. I don't want them to railroad in a certain direction. There are no negative consequences planned.
But I would like to know, what would you expect from adventurers or heroes? How would you act?
A mean orc sorceress (11th level) fell for the lies of an evil human priest and send nearly all warriors of her clan (about 600 Orcs total) into a campaign against a small human kingdom during harsh winter.
After some quick successes and a great slaughter among the humans, the orcs warriors (about 230) were completly decimated by well placed player assaults and poor judgement.
The sorceress seeing that she had been fooled in a hopeless crusade and probably doomed her people to starvation, retreated by teleport in the mountain caves of her clan.
Their she nurtures her selfpity, trying to figure out if she let the rest of her people die in a blaze of glory or begin anew for the next generation.
With the majority of fighting males gone, there are only females and young left (over 350 total). About 20 Orc soldiers are the only capable defenders.
There are three low level clerics and some riding lizards who can endure the cold climate in the mountains.
I want to make several small battles, escalating and eventually leading to a massiv last stand of the clan.
On the other hand: The surviving orcs hate the sorceress for killing their sons and mates for nothing and leaving them defenseless, dooming their clan, but they fear her magic.
So there's the possibility of betrayal if the players act carefully.
The players will want to hunt the sorceress down. They are accompanied by three huntsmen (3-4th level) and two wartrained dogs.
The party consists of a fighter, thief, bard and druid/wizard/mystic theurge all four with 8 class levels.
The sorceress spell arsenal is mostly defensive (invisibility, teleport). Her main attack spells are fireball and contagion. The party knows this.
Oh, there's a manticore who has a personal feud with the party and promised them a grisly fate. He tracks the party and looks for the best/safest possibility to strike.
So, fellow DMs, how would you, as the leader of the 20 soldiers defend your orcish clan cave?
You can barely guard the main entrance. When your soldiers aren't guarding, they are organizing/leading hunting partys with some of the females to replenish
the dwindling food resources.
What nasty suprises would you throw at the players? I want to spice things up a bit.
And to add a moral dilemma: the three huntsmen volunteered to this mission to slay as many orcs as possible (even females and childs). The party can help them, let them do the dirty work
or show mercy. I don't want them to railroad in a certain direction. There are no negative consequences planned.
But I would like to know, what would you expect from adventurers or heroes? How would you act?
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