Blackwarder
Adventurer
I think it's a great idea, it needs polish but I think it's a very good idea.
You will essentially have six saving throws numbers that you won't have to fiddle with around the table, it will be easier to estimate the effect of special attacks on players and by tweaking the progression rate of the base DC by class you also make the class more different in a fundamental way. For example, fighters should have the best saves and so forth.
As for the number bloat people are talking about, I don't see what they are talking about a system that is basically OD&D/AD&D on a new chasis will be by definition bounded.
Mike have my enthusiast support in this and I hope we will see it in the next playtest packet.
Warder
You will essentially have six saving throws numbers that you won't have to fiddle with around the table, it will be easier to estimate the effect of special attacks on players and by tweaking the progression rate of the base DC by class you also make the class more different in a fundamental way. For example, fighters should have the best saves and so forth.
As for the number bloat people are talking about, I don't see what they are talking about a system that is basically OD&D/AD&D on a new chasis will be by definition bounded.
Mike have my enthusiast support in this and I hope we will see it in the next playtest packet.
Warder