D&D 5E Wandering Monsters: Monster Mashups

I have a problem with the Aranea connection. While I know the Aranea weren't very well detailed in the core Monster Manual back in 3e, they have a history in Mystara and it's sub-campaign Savage Coast. They certainly weren't a massive presence to that campaign, but I really don't like the connection to Ettercaps, especially when it was established that Aranea breed on their own, and as a non-evil race that's essentially some sort of secret wizard cabal, I feel it would be bad to have the whole it's Ettercaps who've eaten a lot of pixies angle.

As for pixie dust sure it should be somewhat magical, but not something that has a huge industry behind it. To me I always felt that Pixie Dust was more just something like Ketamine, of a interest to some because it's a mostly non-addictive dis-associative hallucinogenic drug but nothing that was in huge demand by entire races.
 

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CAFRedblade

Explorer
I personally vote for well edited 2nd edition monster entries with 5th ed stats and a little of the 4th ed Monster Vault formatting thrown in, but while the full ecology write ups shown here might be a little much, or require almost a separate book, similar to the old 2nd Ed. Forgotten Realms Ecology books. I'd like to see tid-bits like Ettercaps like to hunt and eat pixies, I don't think that Ettercaps need be tied more directly to the Fey Realm however.

Also, if Ettercaps are are dim/near animal intelligence with no language capability why would they trade captured pixie dust to Hags? Why not keep it all for themselves to power up to Areana form... which even though I didn't really know about these were-spiders before now, I really dislike this option in general..

The shaping of the forest, and creating a living/hunting space for themselves is great, preferred delicacies (pixie meat) also great. Creatures/Monsters they may interact with, live besides, again great.. heck, if the shadowy/spider web infused woodlands draw Hags to them as a co-habiting creature, that's awesome, just don't needlessly/forcefully create too many links between multiple monsters where it's not needed.
 

steeldragons

Steeliest of the dragons
Epic
I just see, if they maintain this...all monsters need stories to link them to other monsters, in short order we'll all be sitting around our respective tables having conversations like this:

P1: "Wow. Killing those four ettercaps was tough."
P2: "Was their eight giant spider pets that nearly did me in!"
P1: "No joke. So we loot the lair. Where's the pixie dust?"
DM: "Huh?"
P1: "Ettercaps trade in pixie dust, remember? So they must have some around here someplace."
P2: "Aw crap."
P1 & DM: "What's wrong?"
P2: "There's gotta be a hag around these woods somewhere. I hate fighting hags."
P1: "That's right! They'll have treasure for sure...and more pixie dust. We go find the hag!"
DM: Looks at the players...

Blinks twice...

Twitches his nose...

Tosses campaign notes into the air and goes out for a drink and smoke.
 

Klaus

First Post
I just see, if they maintain this...all monsters need stories to link them to other monsters, in short order we'll all be sitting around our respective tables having conversations like this:

P1: "Wow. Killing those four ettercaps was tough."
P2: "Was their eight giant spider pets that nearly did me in!"
P1: "No joke. So we loot the lair. Where's the pixie dust?"
DM: "Huh?"
P1: "Ettercaps trade in pixie dust, remember? So they must have some around here someplace."
P2: "Aw crap."
P1 & DM: "What's wrong?"
P2: "There's gotta be a hag around these woods somewhere. I hate fighting hags."
P1: "That's right! They'll have treasure for sure...and more pixie dust. We go find the hag!"
DM: Looks at the players...

Blinks twice...

Twitches his nose...

Tosses campaign notes into the air and goes out for a drink and smoke.

Man, I wish *that* happened! But more likely it's:

PC1: Dude, that spiderman was nasty.
DM: ettercap...
PC1: Yeah, yeah, that spiderman-thingie! And dude, enough with the spiders!
PC2: Tell me about it! Okay, I search for treasure.
 

Vyvyan Basterd

Adventurer
But the distinction I made earlier between an example and a default is critical, because that orc is not to be your assumption, it is to be your "you can do it like this, and we think this is pretty cool."

I thought maybe I was in the minority of people who was misunderstanding what the word 'defualt' meant, since I couldn't understand why many of you are so upset about it. So, I decided to check my understanding: "The option used when no other specific choice is made." That describes EXACTLY what you are asking for. I think people may be assigning meaning to 'default' that is not intended.

An FR elf can be a default elf for FR, but the FR elf is not a default elf for Dark Sun, or Dragonlance, or whatever weird Lost World game I want to run.

Which is EXACTLY what Wyatt said in his article. He seems to imply that FR is the default setting, and that the core game default monster would then be 'FR elfves.' But then he continues and specifically says that DS elves and halfings may be completely unrecognizable from the default.

So what's the fluster?
 

I'm A Banana

Potassium-Rich
Vyvyan Basterd said:
So what's the fluster?

"A consistent baseline" is not a good operating strategy for a game made up of millions of different versions of what an elf or an orc is. Dark Sun isn't the extreme exception, it's the normal. Tolkein's elves and FR's elves and Pratchett's elves and Dark Sun's elves and Harry Potter's elves and elves from myth and legend....the stories we're drawing from are not a consistent baseline. Our games will not be a consistent baseline. The game itself needs to be made with the assumptions that there is no consistent baseline: just good ideas that might get re-used.
 

MortalPlague

Adventurer
More confirmation of Story Branding, with the tabletop game taking a backseat to the big $ stuff.
-snip-
BUT.....As a consumer, this totally turns me off from NEXT.
I don't know how story branding makes the game take a back seat. Having these connections and ecology that links these monsters can only serve to make the game richer. DMs who are new to the game can draw upon those connections for inspiration. DMs who are experienced can ignore them or use them at their discretion. Having things linked together doesn't make the game any weaker...

If eating pixies too much changes you, sure, but changes you into a specific other kind of monster with an entirely different story? No. Stop. That's like saying that orcs that eat too much bacon turn into halflings, or that if you don't eat your vegetables and get plenty of exercise, you'll turn into a gelatinous cube. These are different creatures. They are not the same. They have their own thing. Don't cram them together.
Good point. I admit, I don't know very much about Araneas. I really want to keep the corrupted ettercap, I think a constant diet of pixies turning you into some even-more-horrible monster is fantastic. If they go with a non-aranea version and cook up something new, then I'm still on board.

Dafuq did I just read there, Wyatt? What I need from you guys running the D&D game is not a consistent experience.
I think this is more targeted at convention play and adventure writing. If the writers crafting an adventure for use in Forgotten Realms are working from the same notes, more world consistency is achieved. Orcs behave like orcs, regardless of who's writing the adventure. If the DM running said adventure wants to change it up, they are welcome to. But how often have you flipped through an adventure, tilted your head, and said, "What the hell? Why is a beholder doing that? I thought they were supposed to hate all other creatures."

Also, if Ettercaps are are dim/near animal intelligence with no language capability why would they trade captured pixie dust to Hags?
I don't picture this as a give-and-take barter. No, the ettercap skitters out of the woods near the dark and scary hut, where the Hag lives. The hag emerges, and the ettercap fights down the urge to flee. The hag stretches out a bony, clawed hand. The pixie dust is relinquished, and the Hag tucks it away in her pouches. Then she produces three elf eyeballs from a jar and hands them over. The delighted ettercap skitters away.

Why not keep it all for themselves to power up to Areana form...
Perhaps the ettercaps don't realize it's happening? They don't have a magical progress bar telling them they're at 14 / 20 pixies eaten to assume their new form. Rather it's a gradual progression to a point where they will change. They don't eat pixies to change form, they change form because of all the pixies they've eaten.
 

GX.Sigma

Adventurer
"A consistent baseline" is not a good operating strategy for a game made up of millions of different versions of what an elf or an orc is. Dark Sun isn't the extreme exception, it's the normal. Tolkein's elves and FR's elves and Pratchett's elves and Dark Sun's elves and Harry Potter's elves and elves from myth and legend....the stories we're drawing from are not a consistent baseline. Our games will not be a consistent baseline. The game itself needs to be made with the assumptions that there is no consistent baseline: just good ideas that might get re-used.
But they need to put something in the core monster manual, and they need to have something to draw from when making adventures and other products. Unless you only want setting specific books--"The Forgotten Realms Bestiary" as the first monster book? "Heroes of the Forgotten Realms" instead of the PHB?
 

1of3

Explorer
P1: "Wow. Killing those four ettercaps was tough."
P2: "Was their eight giant spider pets that nearly did me in!"
P1: "No joke. So we loot the lair. Where's the pixie dust?"
DM: "Huh?"
P1: "Ettercaps trade in pixie dust, remember? So they must have some around here someplace."
P2: "Aw crap."
P1 & DM: "What's wrong?"
P2: "There's gotta be a hag around these woods somewhere. I hate fighting hags."
P1: "That's right! They'll have treasure for sure...and more pixie dust. We go find the hag!"
DM: Looks at the players...

I'd love that.
 

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