Scars Unseen
Hero
So what you're really saying is that if I want a "full Star Wars experience" using FF's rules, I'm FORCED to buy all three sets. Gee, that $30 I spent on Savage Worlds deluxe and any of the dozen excellent fan mods for Star Wars is looking better all the time.
More and more it feels to me like Fantasy Flight is missing out on a substantial opportunity cost. Hearing that they're taking the same content release approach as The One Ring makes me never want to buy the game.
Now granted, Cubicle 7 and Fantasy Flight are more than welcome to manage their business however they wish. All I know is that they've missed a dramatic opportunity to make me a die hard, loyal fan of their work through what I see as a mismanagement to their approach to releasing "core" content.
Allow me to describe a game that is designed to handle Magic wielding knights with laser swords, gun toting thieves, and soldiers and pilots warring over the fate of a galaxy within the span of a single book: generic. The WotC games had little going for it other than a well known core mechanic and the Star Wars license. D20 is just plain bad at emulating Star Wars(or, in my opinion, anything other than D&D's own unique spin on fantasy without severe tweaking). And as much as people like to wax nostalgic over the WEG version of the game, EotE seems to be better at emulating the specific slice of Star Wars that it focuses on. That's what happens when you devote and entire 400+ page book to a game focused on a style of play rather than looking at every possible style of play and trying to cram it all into a single game.
Frankly, we're talking quality vs quantity, and EotE's got quality in spades. I'm actually more interested in Age of Rebellion, personally, but EotE has me confident that FFG is taking the time to do things right, and I am fully expecting AoR to be the best Rebels vs Empire game out there when it does come out.