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Best Science Fiction RPGs

DM Howard

Explorer
While watching some Star Trek today I got to wondering what Science Fiction RPGs are available right now. I know of Traveller and Edge of the Empire for Star Wars, but what other Science Fiction RPGs do you all know of, and could you give a brief synopsis or personal experiences?

Dndungeoneer
 

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There's also Numenera, and uh... not sure what else. I had trouble finding a really good fantasy/science fiction RPG, so I created/am creating one using the 13th Age rules.
 


Right now? My ranking is:

1) Mongoose Traveller - simply because of the versatility, widespread support and multiple settings covering a full spectrum of styles from space opera to hard sci-fi to gonzo (my unabashed favourite is Judge Dredd I have to say). I love some of the subsystems. You can still use most of the Classic and MegaTraveller material too. It may also get a boost whenever their Prime Directive (Star Trek) book comes out. Avoid T5.

2) Star Wars - Edge of Empire. Early days, obviously, but everybody knows what it is about and if your group is prepared to buy into it, the dice system is fun. It's richly themed setting offers years of entertainment. And there's a lot more still to come out.

3) Doctor Who - Adventures in Time and Space - Really easy system and a lot more flexible for running a variety of scenarios than you might think. I ran a successful Unknown Armies scenario with it the other day, and it was a blast. The best thing is you can take a completely disparate bunch of sources for inspiration and they'll all fit in with the broader premise seamlessly. The de-emphasis of violent combat really brings more thoughtful play. Well supported too, including the alternative Primeval and upcoming Rocket Age games.

4) Warhammer 40KRP - Five different games in the same (vast) setting. If you dig the dark, gothic elements again it's a richly themed set of games. Percentile based, which isn't everybody's taste apparently, but pretty straightforward nevertheless. My favourite is probably Deathwatch, as I like the Marines, but each game is distinct in gameplay.

5) Shadowrun - The most enduring Cyberpunk game is as well supported as it ever was. The fantasy elements might grate but it's pretty obvious what they are before you begin play. Cyberpunk 2020 and other editions have long since died.

6) Eclipse Phase - Transhumanism hard sci-fi, mainly for those who like Shadowrun's style but want something with a little more verisimilitude. Other games, like Nova Praxis or the older Transhuman Space are similar (but not quite the same) if you prefer a non percentile system. Eclipse Phase seems the best supported currently though. Not sure about the politics involved in Transhumanism though..

7) Paranoia - Maybe not for long term gaming, but perfect for one shots. Can be played straight or slapstick and still drives home an evening's entertainment either way. Very clever game.

8) Call of Cthulhu - Versatile enough to embrace sci-fi wholeheartedly. The aliens are all pretty exotic still, and can form the premise for a Promethean/Alien series of starship encounters. In the modern day, Delta Green and The Laundry are a perfect fusion of spy thriller and sci-fi horror. BRP is actually a very good fit for hard sci-fi.

9) GURPS, HERO, Savage Worlds and FATE all have various settings to support their systems. Some of them are pretty good/amazing depending upon your loyalty to those systems.

10) Blue Planet/Fading Suns - fan favourites from the 90s, still lovingly kept in print by FASA. Certainly interesting enough to try out though.
 
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I'm going to throw RIFTS in- not for the system, which is atrocious- but for the setting: perfect for all kinds of over-the-top, wahoo stuff. I've run it using Palladium's system, but find it works better with something like HERO or GURPS.
 

RIFTS - Great setting, horrible system. Post apocalyptic "and then the magic woke up" kind of world. In my opinion, the game is really only worthwhile when you limit things to a specific corner of the world, and not have things be a globe and dimension trotting madhouse. Rifts was one of the earliest rpgs to really run with the idea of having a single game world that tied all of their other rpg systems together. This could, at least in theory, lead to a game where your party consisted of a shuffled deck of a cybernetically enhanced Teenage Mutant Ninja Turtle, a psychic vampire Robotech pilot, a James Bond styled spy who was really a demon trained as a Jedi Knight, a generic cape and tights super hero, and a homeless guy.

Shadowrun - Great setting, though I don't know anything about the most recent overhaul to the system. This is another "and then the magic woke up" game, but this one is set in a more cyberpunky setting where the megacorporations run the world and the dragons run the megacorporations.

Durance - Good god I love this game. More of a group story time RPG than the traditional "Tell the GM what you want to do and the GM will tell you what dice to roll." The game is about running and surviving in a penal colony on an inhospitable prison planet.
 


The GUMSHOE-based Ashen Stars is also worth a look. GUMSHOE is an engine specifically designed to handle mystery-plots, but the game is by no means limited to that.
 

I also like GURPS, Eclipse Phase, and Ashen Stars. I'll try to stick to in-print games here. As for FATE, I can recommend
-Bulldogs
-Starblazer Adventures and Mindjammer

Other games include:
-Stars Without Number (an excellent retro-clone)
-Star Hero
-Star Frontiers Remastered (a classic compiled)
-Parsec
-StarCluster 3
-Prime Directive (similar to classic Star Trek)
-Starships and Spacemen (another strong riff on Trek)
-Stellar Horizons

There are dozens more retro-clones, fan conversions, and original tabletop SFRPGs online! Happy gaming....
 


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