Good RPGs for killing Nazis

hawkeyefan

Legend
Has anyone mentioned Night Witches yet? (link)

its all about killing nazis and building camaraderie....

from the site =
"There was a night bomber regiment in World War Two composed entirely of women. Natural-born Soviet airwomen.

These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights. When they ran out of bombs they dropped railroad ties.

To each other they were sisters, with bonds forged in blood and terror. To the Red Army Air Force they were an infuriating feminist sideshow. To the Germans they were simply Nachthexen—Night Witches."

I don't think it's been mentioned... good call! I haven't ever played it, but I have a copy.
 

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Whizbang Dustyboots

Gnometown Hero
Timewatch, by EN World's own Kevin Kulp, is a time travel game, built in an action-oriented version of the Gumshoe system. It is nominally about bopping about making sure nobody uses time travel to take over the world. Bopping about punching time-travelling Nazis would be super easy.
It would be really easy to run a Timewatch game that starts with the player characters, as far as they know, being the first people to create a time machine, going back in time to at least think about killing Hitler, immediately running into Nazi time travelers who stand guard to make sure that doesn't happen, and then in the ensuing chaos, getting scooped up by Timewatch and recruited.
 





SpaceOtter

Drifting in otter space
I played the 2d20 version. I'm a fan of the 2d20 system as a disclaimer and realize personal tastes vary. Also, to be fair I have not played the other versions so really can not compare and contrast.

How important are the bespoke d6s to play? I imagine you can use regular d6s with some conversion, but I noticed some newer 2d20 RPGs (like STA) seem to gave done away with them. How much effort would be needed to convert Achtung Cthulhu's rules to not use the d6s?
 

Staffan

Legend
In the original version of Adventure! from the 1990s (or maybe early 00s?), they set their pulp game in the 1920s because to put it in the 30s would make the nazis too big an influence and they thought nazis were overdone. In the new version, the designers went "Punch nazis? Punch nazis." and set it in the 30s and nazi-punching and possibly killing is a fairly big part of it.

In the futuristic version of the setting, Aeon, the USA basically collapsed following the Aberrant Wars, and was taken over by the military, various religious groups, and plutocrats who turned it into the FSA, Federated States of America, and conquered Canada and Mexico. So they're not technically nazis, but theocratic fascists, which is the next best thing. For punching, that is. And some people might find catharsis in that.
 

I've pondered Achtung Cthulhu for some time. Would you recommend the CoC, SW, or 2d20 version, and if the latter, what can you tell me about it?

Edit: Apparently there was a FATE version too?
I prefer the SW version but it all depends on what you want out of it. The CoC and SW versions are in the same dual stat’ed book so it a two-for.
 

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