GlassEye
Adventurer
Thanks, Aura. I'm glad you like the character's feel. 
Just a couple of comments/questions in response:
1) Out of curiosity, why caution flags? FYI, the idea for this character is to work towards maneuver mastery and tripping staff so trip will eventually be a major tactic for him.
1a) Yeah, it's embarrassing to forget major points about your character (I've done it!). This is my first magus, I wanted to remember everything, and I have a tendency to look at the Weapon Statistics block more frequently than just about any other section.
2) His short list for skills was really short and I waffled over what to do with that skill point. I considered Sleight of Hand for his urchin background, Perform (Oratory) for his tendency to tell tales, Perception just because he's so abysmal at it but eventually decided that since none of those were class skills and the relevant ability was low he'd never be very good anyway. And the first two he can still do some things untrained or with a Dex check.
3) & 4)

Just a couple of comments/questions in response:
1) Out of curiosity, why caution flags? FYI, the idea for this character is to work towards maneuver mastery and tripping staff so trip will eventually be a major tactic for him.
1a) Yeah, it's embarrassing to forget major points about your character (I've done it!). This is my first magus, I wanted to remember everything, and I have a tendency to look at the Weapon Statistics block more frequently than just about any other section.
2) His short list for skills was really short and I waffled over what to do with that skill point. I considered Sleight of Hand for his urchin background, Perform (Oratory) for his tendency to tell tales, Perception just because he's so abysmal at it but eventually decided that since none of those were class skills and the relevant ability was low he'd never be very good anyway. And the first two he can still do some things untrained or with a Dex check.
3) & 4)
