D&D 4E Which 4E adventures did you play?

Which of these 4E adventures have you played or DMed?

  • H1: Keep on the Shadowfell

    Votes: 79 63.7%
  • H2: Thunderspire Labrinth

    Votes: 58 46.8%
  • H3: Pyramid of Shadows

    Votes: 30 24.2%
  • P1: King of the Trollhaunt Warrens

    Votes: 25 20.2%
  • P2: Demon Queen's Enclave

    Votes: 23 18.5%
  • P3: Assault on Nightwyrm Fortress

    Votes: 15 12.1%
  • E1: Death's Reach

    Votes: 13 10.5%
  • E2: Kingdom of the Ghouls

    Votes: 11 8.9%
  • E3: Prince of Undeath

    Votes: 10 8.1%
  • FR1: Scepter Tower of Spellguard

    Votes: 18 14.5%
  • Seekers of the Ashen Crown

    Votes: 10 8.1%
  • HS1: The Slaying Stone

    Votes: 24 19.4%
  • HS2: Orcs of Stonefang Pass

    Votes: 17 13.7%
  • Marauders of the Dune Sea

    Votes: 9 7.3%
  • Madness at Gardmore Abbey

    Votes: 19 15.3%
  • Tomb of Horrors

    Votes: 18 14.5%
  • Revenge of the Giants

    Votes: 13 10.5%
  • Halls of Undermountain

    Votes: 8 6.5%
  • Reavers of Harkenwold (DM's Kit)

    Votes: 14 11.3%
  • Cairn of the Winter King (Monster Vault)

    Votes: 17 13.7%
  • Murder in Baldur's Gate

    Votes: 11 8.9%
  • Other

    Votes: 32 25.8%
  • None

    Votes: 23 18.5%

I ran 'Seekers of the Ashen Crown' and played 'Marauders of the Dune Sea' and 'The Slaying Stone'.

I rather enjoyed Seekers, although it got incredibly hard in the end and there were two encounters in-between that almost ended in a TPK (one against a Blue Dragon [I used the MC version], and one against a party of Dolgrims).

I wasn't impressed by Marauders, and it featured a really crappy Skill Challenge.

The Slaying Stone was probably the best of the bunch, although it's rather short.
 

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I put H1-3 and P1-3 (we fully intend to finish the 'E' series, too) - but I should say that I have been increasingly expanding and modifying them since H2... The skill challenges especially I have given a fair bit of work, and some of the encounters. Oh, and re-speccing the monsters to MM3 standards and the solos to MC styles as they came along, of course.

I still have the old "Adventure Tools" (the offline one, not the rentware) and I find this latter bit so easy that I haven't been worried about completely redesigning some monsters. While 4E's core systems may be tricky to houserule (but, then, why would you want to?), what I call the "game elements" - monsters, magic items, terrain, traps and so on - are a breeze IME.
 

We ran the first two released.
Keep on the Shadowfell was ok, but nothing special.
Thunderspire Labyrinth was not good and we opted to not run the 3rd or any other WotC 4E modules.
 

My main Nentir Vale 4E campaign had many 4E modules running through it. It started with Keep, moved onto Thunderspire, headed to the Feywild for Dungeon Mag's The Last Breath of Ashenport, went south to using the Dragon Mag story/scenario The Longest Night, then up to use the Hammerfast supplement along with the Dungeon module Siege of Bordrin's Watch, then back down south to Trollhaunt and Demon Queen's Enclave. In and around all of these were bits and bobs I snagged from other modules/adventures/magazine articles.

My current 4E campaign uses Dragon mag's Iron Wolf Barbarian article merged with 2Es The Gates of Firestorm Peak as the setting, and has thus far incorporated ENWorld's resident product reviewer, Neuroglyph's, Curse At The Inn module, and Dungeon adventures Prey For Smiley Bob, Starhaunt, and Fjorin's Foothold (along with some plot seeds from Infernal Wrath, The Tainted Spiral, and Elves of the Valley.)

I've also played in a short Eberron 4E campaign that included The Mark of Prophecy and Seekers of the Ashen Crown modules.
 

Well, amongst those that have responded so far, Keep on the Shadowfell is by far the most played adventure. I can't say I'm surprised - it came out, for a lot of people, before the main rules came out and was the first real glimpse of what 4E was.

My own experiences with Prince of Undeath were pretty positive, although the adventure has problems in its structure. However, I'm one of only a few people who's even tried it! I'm not terribly surprised.

Thanks for everyone who has voted so far. :)

Cheers!
 

I have actually played in or run a lot of those games, but then again, my friend and I collected several of them for the battle maps more than the module itself!!!
 

I've run KotS as our first foray into 4e. The group disbanded two rooms before the final fight, though.

In my other campaign I used the first Punjar adventure, Good Little Children Never Grow up and The Golden Banner by Sneak Attack Press, some items from the online Dungeon, converted material from Ptolus and my own stuff. All the pre-fab stuff was heavily modded.

In our real-life group I played The Slaying Stone, something from the Dungeon Annual, and Seekers of the Ashen Crown. If [MENTION=94712]Lindeloef[/MENTION] used the stuff he mentioned for our Maptool group, I took part in that as well and didn't recognize it, because I don't know most of the later material.
 

Keep on the Shadowfell (yes, good parts but too many big fights) thunderspire (also lots of good stuff kinda not really living up to what it could be) and the tomb of horrors book (really liked it overall, liked the open structure, certainly not all at the same level however).

Also did the RPGA tomb of horrors conversion (great! if nerfed version of the adventure) and now doing Baba Yaga's hut from Dungeon (good, and big!, but I have brought in some stuff from the Roger Moore original, 'cause I really like it). Plus some maps from other products, including 4E gamma world.

As noted above by others, 4E has been by far the easiest to homebrew encounters for, so I have found it both easy to modify adventures, and also just to not use them. But I do wish it had more good ones.
 

Well, amongst those that have responded so far, Keep on the Shadowfell is by far the most played adventure. I can't say I'm surprised - it came out, for a lot of people, before the main rules came out and was the first real glimpse of what 4E was.

Also it is free for download since *insert correct date in here* ;)
[MENTION=20307]Jan van Leyden[/MENTION]
You have participated in an modified version of Cairn of the Winterking (the part where you guys found the Warfare Mallet Army and Game Table)
 

I have DM'ed the following 4e scenarios (in total, I think)-

WOTC
H1 Keep on the Shadowfell (x4),
H2 Thunderspire Labyrinth (x3),
H3 Pyramid of Shadows (x2)
P1 King of the Trollhaunt Warrens (x2),
P2 The Demon Queen's Enclave (playing atm)
HS1 The Slaying Stone
DMG Kobold Hall (x3)
Free RPG Day Into the Shadowhaunt
Free RPG Day Treasures of Talon Pass
Open Grave Sandstone Catacombs
Dungeon Delve Coppernight Hold
Dungeon Delve Sewers of Silence

Dungeon Magazine
Scales of War 1 Rescue at Rivenroar (x2)
Scales of War 2 Siege of Bordrin's Watch
Scales of War 3 The Shadowrift of Umbraforge
Scales of War 4 The Lost Mines of Karnak
Scales of War 5 Den of the Destroyer

Dun 158 The Tariff of Relkingham
Dun 159 Menace of the Icy Spire
Dun 166 Storm Tower
Dun 167 Heart of the Forbidden Forge
Dun 169 Hall of the Snake God
Dun 169 Stormcrow Tor
Dun 176 Cross City Race
Dun 178 Coppernight's Salvation
Dun 179 The Den of Dreus

Goodman Games
Sellswords of Punjar (x2)
Forges of the Mountain King (x2)
Isle of the Sea Drake
Scions of Punjar
Thrones of Punjar
In Search of Adventure (a couple of them)

Expeditious Retreat
Lands of Darkness The Barrow Grounds

We're playing P2 The Demon Queen's Enclave at the moment, starting in a few weeks I'm DMing The Scepter Tower of Spellgard with a different group of players, then on to Scions of Punjar (again- with a different group), followed by-

1) A low level Dungeon Delve of some description- The Tower of Maraj is my favourite atm, then onto...
2) P3 Assault on Nightwyrm Fortress, then back to...
3) Scales of War 6 The Temple Between, before...
4) Some Underdark encounters en route to...
5) Goodman Games Wyvern Mountain, and then...
6) Dun 165 Remains of the Empire. I think.

That's all I have planned atm, oh and that's not including my main campaign which you can read all about in the link below... busy, busy. Now that D&D Next is about I have more 4e players than I know what to do with- odd that.
 

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