Mistwell
Crusty Old Meatwad
I do not agree, I do not think that section is right. I think that pretty much everything is destroyed in a room when a fireball goes off.
Why? That's not emulating reality, so why have you added that to your game? A fire that hits for an instant and then goes out doesn't destroy everything. Heck, a fire that rages for hours still leaves things behind. You know how long it takes to burn a wooden table, even in a fire place on top of an already blazing fire? A LONG time. Heavy wood does not burn so quickly or easily.
So, you give it hit points. Like the DM Guidelines say. Might not be perfect, but it's pretty close to reality for that.
I also think DC 10 STR check is too small to break down a door.
An ordinary stuck door? Why? Seems normal. In fact, pretty much in line with every edition D&D.
Also, even an adamantine door with resistance to all damage types. It is too easy to plink away at and destroy. Say with a infinite cantrip. Even with half damage it will still likely do 1 or more damage per round and that means maximally only 120 rounds and you have destroyed an adamantine door with a level 0 plink spell. Problem is no threshold for damage. I think this makes the game more complex, and I think there is a solid reason to not want it in the game, however I think there can be some unreal scenarios of weak things taking out tough stuff.
I think that's a highly unlikely scenario...the type you deal with using simple DM fiat of "your cantrip has no effect". The game is not going to cover every single corner case, nor should it try to do that.