Bagpuss
Legend
Imagine you run a game where the PCs have to interact with the UN. How would you present the 100+ diplomats to a group of players?
In any vote the UN faces there are only going to be three groups; those "for", those "against" and the "undecided". Have a figure head for each of the first two groups, then most of your NPCs the ones the players are going to interact with at going to be in the third group. Each NPC in can also represent a number of other votes they will bring with them as often countries vote in blocks as they share similar goals and have various pacts.
You could throw in a "traitor" like NPCs in one of first two groups to mix it up. Plus some civil servants that may help or hinder access to the main players in any group.
Also there are various committees, that like the Security Council have more influence in particular areas than the full range of representatives so you might only need to think about the commity or the Council members. Then you might want to think about advisers that the players may need to influence.
It depends on how the players want to act, they can only press the flesh with so many people in one day.
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