However, the question is would I actually choose to buy it, support it and play it as my main game in the future?
(snip)
. . . . my gut feeling is that I don't need another fantasy RPG. How do other people feel?
To answer the original question, I absolutely don't need another fantasy RPG. I was just going through my PDF collection the other day, and just up and deleted pretty much everything I had that was D&D 3.x. I simply know for a fact that I will never, EVER run another 3.x era game, and if I end up as a player in one, I'll just use an SRD.
But what exactly is 5e anyway? Most people seem to think it's some amalgamation of D&D 2.75e + a few 4e-isms + a nod to a few other "modern" mechanics.
Is that a fantasy RPG I'm willing to play? I honestly don't know. Having pretty much been off the entire d20 mechanical "base" for two years now, I find for the most part that the thought of having to deal with a "classic D&D" game approach frankly annoys me. I'm sick of gobs of hit points. I'm sick of AC. I'm sick of "Vancian" casting. Would D&D Next still let me tell some of the stories I want to tell? Well sure, of course it does; it's a fantasy RPG after all.
But even if I buy the "core 3" books--something that seems unlikely at the moment--I'm never going to be "invested" in D&D 5e. I could be wrong, of course, but as it stands I'm unlikely to ever be passionate about playing or running 5e. I think in some measure the appeal of D&D to much of the fanbase is like going to McDonalds---it's not that it's the best food on the planet, it's that you know exactly what to expect from it when you get there.
And no matter how much "filing off" the 3e / 4e edges 5e does, the whole point of the exercise is to
make the D&D experience repeatable for your group, however you define it. And the farther I'm away from it, the more I realize that I seem to enjoy telling my stories more in ways that don't require adherence to D&D-isms.
Who knows, maybe a year from now I'll suddenly have urge to "return to my RPG roots" and try it out. But I've easily got five years or more of GM-ing material in front of me right now with systems I already own. Even now, sitting here at the keyboard thinking about what I would do if I wanted to run a D&D Next campaign, I just get a colossal sense of "meh." Yeah, I could do it, but why? Why would I put my group through the hassle of buying new books, learning unfamiliar rules (no one in my group with one exception has ANY long-term experience with prior D&D rules sets), simply because it's a "true D&D fantasy experience"?