Personally, I didn't have a problem with buffs & debuffs until 4Ed. That was mainly because the 4Ed buffs were SO ephemeral and potentially came from every character in an encounter- friend or foe- as opposed to just a few casters. Instead of having to calculate things once or twice in an encounter, you had to do so every turn.
Law of unintended consequences: they wanted individual buffs and debuffs to be less important than in 3.5, and succeeded. Ditto increasing their distribution between all classes. But in doing so they made a system full of plentiful short lived mods that still needed to be tracked.
Law of unintended consequences: they wanted individual buffs and debuffs to be less important than in 3.5, and succeeded. Ditto increasing their distribution between all classes. But in doing so they made a system full of plentiful short lived mods that still needed to be tracked.
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