Campbell
Relaxed Intensity
As Lucann emerges from a great tall oak steps away from the the grand spiral staircase he is lost in thought. His mind turns to how he discovered this bastion of the natural world while spying on the humans going into the castle. He had not found many of the answers he sought in the city and what he had found was not very pleasing.
From atop this great oak, Lucann could see a nearby forest. Perhaps there he would be able to find answers. He doubted there would be any wood elves to be found in the forest, but perhaps he could seek out answers from his reclusive kin that still resided in the forest within the forest.
Once within the old forest Lucann sought out signs of faerie rings, knowing his path back to the spiral staircase would not be overly long.
Game Mechanics
Tree Stride: 1d20+18=24 - 4 hours
Nature Roll to find fairy rings quickly: 1d20+18=31
When Lucann arrives back in the city he will intercept Thurgon and attempt to gain entrance with tidings from his Eladrin cousins. What those tidings are still needs to be discovered.
Lucann is unable to discern the nature of the one whose footsteps he follows. This troubles him, but the urgency of the task before him takes precedence.
Noticing the sentinels before him, Lucann ritually places his spear to the ground blade end up. This indicates that he does not wish to engage in hostilities, but will defend himself if tested or challenged. He ensures that the chain of three silver leaves attached to his spear are plainly visible as is his necklace indicating the same.
"Brethren, I come to you as an emissary of She Who Walks the Woods of the World. As the old accords were written She promised to watch over the world beyond and it is in accordance with this duty I invoke the meeting of cousins*, as is my right. I do not do so lightly. A great host amasses to take the human city and in their path lies the ties that bind us together."
As he speaks Lucann takes stock of the sentries to discern what they are truly guarding from.
Initial Perception: 1d20+16=21
Religion to invoke the meeting of cousins and to leverage Lucann's position as a priest of Sehanine:1d20+15=34
Insight to take stock of the Eladrin Sentries: 1d20+21=28
Note: The meeting of cousins occurs between one priest of Sehanine and another of Corellan to ensure the accords are kept as they should be.
If asked to come meet with someone else Lucann will do so, but insists on keeping his spear as it is an artifact of his order.
If attacked Lucann will bring his spear to bear against the apparent leader, declaring him his Oath of Enmity Target and invoking Bound By Fate. If it must come to blows Lucann wants it to be a test of mettle between two worthy opponents. He is not trying to kill a fellow child of the forest.
1d20+17=20, 1d20+17=29
Elven Accuracy: 1d20+17=36, 1d20+17=36
Damage: 2d10+11=15
I thank the Eladrin priest for his time and break lembas with him for a short time.
"I will do my best to present your troubles to the human king, although I doubt he is still of sound mind and body. I will also do what I can to track down this unseelie fey in what little time I have left before I must meet with the king, although I fear they unseelie has already broached the inner sanctum of the castle. Would you happen to have any effects that would help me recognize it?"
Lucann will invoke Hunter's Blessing to track the unseelie fey by the spiritual emanations left behind by its dark magics, but even with his magic the trail has gone cold for now.
Nature: 1d20+18=20
Lucann nods in greeting, hood still covering his face. "I had hoped to bring your king to account for violating the old accords and harvesting the homes of my kin, but it appears now there is much more going on than I initially assumed. I aim to find out what."
His thoughts turn to the his method of passage. "All living things have a spirit. If one is attuned to the rhythm of this world there is much that one can do. My Lady taught me such things."
From atop this great oak, Lucann could see a nearby forest. Perhaps there he would be able to find answers. He doubted there would be any wood elves to be found in the forest, but perhaps he could seek out answers from his reclusive kin that still resided in the forest within the forest.
Once within the old forest Lucann sought out signs of faerie rings, knowing his path back to the spiral staircase would not be overly long.
Game Mechanics
Tree Stride: 1d20+18=24 - 4 hours
Nature Roll to find fairy rings quickly: 1d20+18=31
When Lucann arrives back in the city he will intercept Thurgon and attempt to gain entrance with tidings from his Eladrin cousins. What those tidings are still needs to be discovered.
manbearcat said:Seeking answers, Lucann adeptly navigates the, what would otherwise be bewildering, trails of the forest. His efforts take him to the top of an alpine valley with walls nearly sheer. A great Witchbark tree, craggy branch as nose and sunken nodules as eyes still prominent, dominates the overlook. Down below, its long separated spawn oversees an obvious (to Lucann at least) Fey Crossing. Something disturbing catches his eye before he prepares the communion with the spirit of the tree, asking its permission to freely enter; (your severe passive Perception check is good here - roll it for more info) someone has moved through this tree, stood on this ground and disturbed this same brush within the last several days.
When you reach the Witchbark at the bottom, the tale is the same. The soft, humanoid prints disappear at the Fey Ring. They are clearly moving away from this place and toward the way you came from; toward the city.
In short order you complete the Fey Passage and step through into the Feywild, you instantly get the sense of not being alone. You spot your company in short order; a contingent of grim-faced Eladrin, weapons brandished, looking none too amused at the arrival of an Elf. This is no chance meeting. You are certain these are sentinels and the keenness of your scrutinizing eyes tells you they are doing the same to you; scrutinizing every inch of you...for signs of...what?
Let me know of your Perception check:
1 - If passes DC 28, I want you to tell me the type of creature you believe it to be and how this comes up in your meeting with the Eladrin.
2 - If it does not pass DC 28, you know no more than you do already. I then want you to tell me how you plan to deal with the present Eladrin Guarding the Fey Crossing. Give me your full M.O. including relevant "if, then" scenarios and mechanical resolution.
Lucann is unable to discern the nature of the one whose footsteps he follows. This troubles him, but the urgency of the task before him takes precedence.
Noticing the sentinels before him, Lucann ritually places his spear to the ground blade end up. This indicates that he does not wish to engage in hostilities, but will defend himself if tested or challenged. He ensures that the chain of three silver leaves attached to his spear are plainly visible as is his necklace indicating the same.
"Brethren, I come to you as an emissary of She Who Walks the Woods of the World. As the old accords were written She promised to watch over the world beyond and it is in accordance with this duty I invoke the meeting of cousins*, as is my right. I do not do so lightly. A great host amasses to take the human city and in their path lies the ties that bind us together."
As he speaks Lucann takes stock of the sentries to discern what they are truly guarding from.
Initial Perception: 1d20+16=21
Religion to invoke the meeting of cousins and to leverage Lucann's position as a priest of Sehanine:1d20+15=34
Insight to take stock of the Eladrin Sentries: 1d20+21=28
Note: The meeting of cousins occurs between one priest of Sehanine and another of Corellan to ensure the accords are kept as they should be.
If asked to come meet with someone else Lucann will do so, but insists on keeping his spear as it is an artifact of his order.
If attacked Lucann will bring his spear to bear against the apparent leader, declaring him his Oath of Enmity Target and invoking Bound By Fate. If it must come to blows Lucann wants it to be a test of mettle between two worthy opponents. He is not trying to kill a fellow child of the forest.
1d20+17=20, 1d20+17=29
Elven Accuracy: 1d20+17=36, 1d20+17=36
Damage: 2d10+11=15
manbearcat said:The Eladrin's heightened, wary state relaxes and their hesitation gives way to solemn good will. They speak a ritualized chant to Sehanine to firm up your bond (and likely to reconfirm that you are who you say you are...you sense that they are on such edge that trust is not easily earned, even after your sincere, formalized offerings). The priest of Correllon on patrol with them emerges from their small numbers and you know their trust is at last earned.
He hears your story and relates his own. Unseelie Fey have been moving through this, extremely well guarded and monitored, territory as of late. One such agent actually was able to use the Fey Crossings and is still in your world. The Dragon is known to them and it is believed that the Unseelie Fey, the recent breach of the Feywild crossing and the dragon's corresponding domain on your world is related...but how is yet to be known.
* You may spend a Healing Surge and invoke Enemy in Our Midst in the coming action scene. If you pass the Hard DC when you use it, your next ally to use a social skill gains a + 2 bonus to that skill. Make sure they are aware.
I thank the Eladrin priest for his time and break lembas with him for a short time.
"I will do my best to present your troubles to the human king, although I doubt he is still of sound mind and body. I will also do what I can to track down this unseelie fey in what little time I have left before I must meet with the king, although I fear they unseelie has already broached the inner sanctum of the castle. Would you happen to have any effects that would help me recognize it?"
Lucann will invoke Hunter's Blessing to track the unseelie fey by the spiritual emanations left behind by its dark magics, but even with his magic the trail has gone cold for now.
Nature: 1d20+18=20
pemerton said:Who is this strange elf, Lucann. He seems to come and go at will while the rest of us are trapped in the city by the besiegers? Does he know of a secret postern gate?
It seems that he is no friend to the besiegers, at least. Can he bring us allies - or even food - through his fey paths? Is that the news that he brings for the king?
"Lucann - well met! Are you here to see His Majesty also? What news do you bring? - it seems that while the rest of us are trapped here you come and go like a wisp!"
Lucann nods in greeting, hood still covering his face. "I had hoped to bring your king to account for violating the old accords and harvesting the homes of my kin, but it appears now there is much more going on than I initially assumed. I aim to find out what."
His thoughts turn to the his method of passage. "All living things have a spirit. If one is attuned to the rhythm of this world there is much that one can do. My Lady taught me such things."
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